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Commit 205e24f

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kirre-bylundMikkel Sørensen
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Use LootLockerJson instead of specific library in attribution file
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Runtime/Editor/AttributionHandler.cs

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@@ -1,7 +1,6 @@
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using System;
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using UnityEngine;
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using UnityEditor;
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using Unity.Plastic.Newtonsoft.Json;
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using System.Threading.Tasks;
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#if UNITY_EDITOR
@@ -97,7 +96,7 @@ public static void Verify(VerifyAttributionRequest data, Action<AttributionRespo
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{
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string json = "";
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if (data == null) return;
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else json = JsonConvert.SerializeObject(data);
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else json = LootLockerJson.SerializeObject(data);
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EndPointClass endPoint = new EndPointClass("game/attribution/unity", LootLockerHTTPMethod.POST);
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