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Copy file name to clipboardExpand all lines: Runtime/Game/LootLockerSDKManager.cs
+48-10Lines changed: 48 additions & 10 deletions
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@@ -1454,43 +1454,81 @@ public static void TransferIdentityProvidersBetweenAccounts(string FromPlayerWit
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/// While the process is ongoing, the remoteSessionLeaseStatusUpdate action (if one is provided) will be invoked intermittently (about once a second) to update you on the status of the process.
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/// When the process has come to an end (whether successfully or not), the onComplete action will be invoked with the updated information.
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/// </summary>
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/// <param name="titleId">The Title ID of the game</param>
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/// <param name="environmentId">The Environment ID of the game and environment</param>
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/// <param name="remoteSessionLeaseInformation">Will be invoked once to provide the lease information that the secondary device can use to authenticate</param>
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/// <param name="remoteSessionLeaseStatusUpdate">Will be invoked intermittently to update the status lease process</param>
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/// <param name="onComplete">Invoked when the remote session process has run to completion containing either a valid session or information on why the process failed</param>
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/// <param name="pollingIntervalSeconds">Optional: How often to poll the status of the remote session process</param>
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/// <param name="timeOutAfterMinutes">Optional: How long to allow the process to take in it's entirety</param>
/// If you want to let your local user sign in using another device then you use this method.First you will get the lease information needed to allow a secondary device to authenticate.
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/// Start a remote session for linking
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/// If you want to let your local user sign in using another device then you use this method.First you will get the lease information needed to allow a secondary device to authenticate.
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/// While the process is ongoing, the remoteSessionLeaseStatusUpdate action (if one is provided) will be invoked intermittently (about once a second) to update you on the status of the process.
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/// When the process has come to an end(whether successfully or not), the onComplete action will be invoked with the updated information.
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/// When the process has come to an end(whether successfully or not), the onComplete action will be invoked with the updated information.
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/// </summary>
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/// <param name="forPlayerWithUlid">Execute the request for the specified player (the player that you intend to link the remote account into</param>
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/// <param name="titleId">The Title ID of the game</param>
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/// <param name="environmentId">The Environment ID of the game and environment</param>
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/// <param name="forPlayerWithUlid">Execute the request for the specified player (the player that you intend to link the remote account into)</param>
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/// <param name="remoteSessionLeaseInformation">Will be invoked once to provide the lease information that the secondary device can use to authenticate</param>
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/// <param name="remoteSessionLeaseStatusUpdate">Will be invoked intermittently to update the status lease process</param>
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/// <param name="onComplete">Invoked when the remote session process has run to completion containing either a valid session or information on why the process failed</param>
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/// <param name="pollingIntervalSeconds">Optional: How often to poll the status of the remote session process</param>
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/// <param name="timeOutAfterMinutes">Optional: How long to allow the process to take in its entirety</param>
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