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fix: Don't add public include paths
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LootLockerServerSDK/Source/LootLockerServerSDKEditor/LootLockerServerSDKEditor.Build.cs

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@@ -14,9 +14,5 @@ public LootLockerServerSDKEditor(ReadOnlyTargetRules Target) : base(Target)
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "UnrealEd", "Projects", "HTTP"
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});
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PublicIncludePaths.AddRange(new string[] {
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"LootLockerServerSDKEditor/Public"
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});
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}
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}

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