You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As is known, Autogen Studio currently does not support turn-by-turn dialogue. Within the same session, each run is independent. I want to develop a feature that allows runs within the same session to be aware of each other.
My idea is to load previous messages into the task before starting each run. However, I encountered an issue with Autogen's TextMentionTermination mechanism, which checks all messages for the presence of specified text. This causes the new run to terminate immediately when previous messages are loaded, which is not the desired effect.
My question is, why doesn’t TextMentionTermination check each message as it is produced, instead of checking all messages every time? This way, even if historical messages contain specific TextTermination, my new task won’t end directly.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
As is known, Autogen Studio currently does not support turn-by-turn dialogue. Within the same session, each run is independent. I want to develop a feature that allows runs within the same session to be aware of each other.
My idea is to load previous messages into the task before starting each run. However, I encountered an issue with Autogen's TextMentionTermination mechanism, which checks all messages for the presence of specified text. This causes the new run to terminate immediately when previous messages are loaded, which is not the desired effect.
My question is, why doesn’t TextMentionTermination check each message as it is produced, instead of checking all messages every time? This way, even if historical messages contain specific TextTermination, my new task won’t end directly.
here is the source code:
I want to change the code to look like this:
Is there any problem if I change this?
Beta Was this translation helpful? Give feedback.
All reactions