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src/renderers/webgpu/nodes/WGSLNodeBuilder.js

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@@ -949,7 +949,6 @@ class WGSLNodeBuilder extends NodeBuilder {
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texture = new NodeSampledTexture3D( uniformNode.name, uniformNode.node, group, access );
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} else if ( type === 'storageTexture3D' ) {
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}
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// Only mark as storage binding when actually writing (storeNode is set)

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