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TSLThree.js Shading LanguageThree.js Shading Language
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Description
Not sure if I found a bug or not using it correctly, but the globalID node doesn't seem to work.
Solution
If it's behaviour is not what it suggets, I would suggest adding a node for getting the global invocation id.
Alternatives
For now it seems that manually calculating a 3D index via instanceIndex is the way to go.
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TSLThree.js Shading LanguageThree.js Shading Language