Replies: 19 comments 12 replies
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When possible, could you run this command: |
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Further to my post, running Apps ns debug ios on existing apps now crashing, seems to run in simulator but not on the device. Will get crash logs, but after running ns debug ios I'm getting lots of this on the CLI Successfully transferred all files on device 28202F0C-D38E-4976-BA4F-4C4D71434290. /bin/sh: line 1: 59253: command not found |
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Apps now failing to run. Have an App that I developed about 1 month ago thats been running fine. App Compiles in Xcode and is distributed via TestFlight. App no-longer stars on the device. Console messages are default 11:11:36.952872+0100 proactiveeventtrackerd PET daemon has launched Not sure what is meant by simulator not supported. |
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Had some urgent projects to update so downgraded Xcode back to 16.4 and everything is working as it was before so would appear to be some major changes in Xcode26 causing the problems. That said running ns create "Helloe World" then ns debug I get the following: NativeScript encountered a fatal error:
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@NathanWalker just faced the same issue trying to upgrade svelte template app. I dont think it is related to xcode version. |
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I'm also having issues with upgrading to ns 8.9.3. I try just creating a new ns app, but can't deploy to any simulator on ios. Seems this header is missing: Error is: I have no problem running on android. Metadata below. OS: macOS 15.7.1
CPU: (8) x64 Intel(R) Core(TM) i5-1038NG7 CPU @ 2.00GHz
Shell: /bin/zsh
node: 22.19.0
npm: 10.9.3
nativescript: 8.9.3
# android
java: 17.0.16
ndk: Not Found
apis: 28, 29, 30, 31, 32, 33, 34, 35
build_tools: 31.0.0, 33.0.0, 33.0.2, 34.0.0, 34.0.0, 35.0.0, 35.0.0, 35.0.0
system_images:
- android-30 | Google Play Intel x86 Atom
- android-33 | Google APIs Intel x86_64 Atom
- android-33 | Google Play Intel x86_64 Atom
- android-34 | Google APIs Intel x86_64 Atom
- android-34 | Google Play Intel x86_64 Atom
- android-36 | Google Play Intel x86_64 Atom
- android-UpsideDownCakePrivacySandbox | Google Play Intel x86_64 Atom
# ios
xcode: 26.0.1/17A400
cocoapods: 1.16.2
python: 3.13.7
python3: 3.13.7
ruby: 3.3.9
platforms:
- DriverKit 25.0
- iOS 26.0
- macOS 26.0
- tvOS 26.0
- visionOS 26.0
- watchOS 26.0 Dependencies"dependencies": {
"@angular/animations": "~20.0.0",
"@angular/common": "~20.0.0",
"@angular/compiler": "~20.0.0",
"@angular/core": "~20.0.0",
"@angular/forms": "~20.0.0",
"@angular/platform-browser": "~20.0.0",
"@angular/platform-browser-dynamic": "~20.0.0",
"@angular/router": "~20.0.0",
"@nativescript/angular": "^20.0.0",
"@nativescript/core": "~8.9.0",
"rxjs": "~7.8.0",
"zone.js": "~0.15.0"
},
"devDependencies": {
"@angular-devkit/build-angular": "~20.0.0",
"@angular/compiler-cli": "~20.0.0",
"@nativescript/android": "8.9.2",
"@nativescript/ios": "8.9.4",
"@nativescript/preview-cli": "1.0.14",
"@nativescript/tailwind": "^2.1.0",
"@nativescript/types": "~8.9.0",
"@nativescript/webpack": "~5.0.0",
"@ngtools/webpack": "~20.0.0",
"tailwindcss": "~3.4.0",
"typescript": "~5.8.0"
} |
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Do we have an update on this. Having returned to Xcode16.4 and running nativescript 8.9.3 @nativescript/core 8.9.9 and @nativescript/ios 8.9.4 all showing as up to date. creating a simple Hello World javascript project fails to run on the simulator from ns debug ios, but runs in Xcode on the same simulator. Catching the console output from the ns debug version I get the following, in particular the line [(FBSceneManager):sceneID:org.nativescript.apptest-default] Update failed: <NSError: 0x600000c6f360; domain: FBSceneErrorDomain; code: 1 ("operation-failed"); "Scene update failed."> { Also fails to build the xcworkspace file for Xcode. default 16:23:59.065431+0100 SpringBoard Received state update for 45791 (app<org.nativescript.apptest((null))>, none-NotVisible |
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I'm running into a similar error message on macOS 26 w/ Xcode 26, as well as our UI failing to respond at some point:
The error message can also replicated using the NativeScript HelloWorld app, but it continues to respond. The following will product the error: ns create myTestApp
cd myTestApp
ns update
ns run ios Environment:OS: macOS 26.0.1
CPU: (10) arm64 Apple M2 Pro
Shell: /bin/zsh
node: 24.9.0
npm: 11.6.1
nativescript: 8.9.3
# android
java: 23.0.2
ndk: Not Found
apis: Not Found
build_tools: Not Found
system_images: Not Found
# ios
xcode: 26.0.1/17A400
cocoapods: 1.16.2
python: 3.10.16
python3: 3.10.16
ruby: 3.3.7
platforms:
- DriverKit 25.0
- iOS 26.0
- macOS 26.0
- tvOS 26.0
- visionOS 26.0
- watchOS 26.0 Dependencies"dependencies": {
"@nativescript/core": "~8.9.0",
"@nativescript/theme": "^3.1.0"
},
"devDependencies": {
"@nativescript/ios": "~8.9.4",
"@nativescript/types": "~8.9.0",
"@nativescript/webpack": "~5.0.0",
"typescript": "~5.4.0"
} |
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Any update on this. Cannot create new Apps with ns create, they fail to run. I've had to copy old projects that work, and extract the stuff I need to make a new project work. |
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@jzgoda and @mrwrighty when possible to share the package-lock.json from project you see that. As far as we know this isn’t widespread and our teams haven’t seen it either. So it’s something which may be revealed through other details. |
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I've attached a zip file and its a lot of code. All I have done is ns create testapp App compiles, installs on the simulator (iPhone 16 iOS18.6) but does not run, crashes immediately on opening. Loaded xcworkspace in to Xcode and it will not run with error There is no XCFramework found at '/Users/nick/dev/nativescript/Projects/apptest/node_modules/@nativescript/core/platforms/ios/NSCWinterCG.xcframework'. |
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Sorry somewaht embarassed. I created a new app apptest in the wrong folder, dragged it in to my dev folder forgetting I already had a project there called apptest so ended up with the existing package lock file. Apologies. I've attached my clean project file. So after creating opened ran ns debug ios, and confirmed no SQLITE :). Noted that no xcworkspace file was created but it did install on the simulator but again starts then immediately crashes. No info in the console about the crash. |
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For the record I've just downloaded the myTestApp from @jzgoda and get the same issue. No xcworkspace file. App installs on the simulator and immediately crashes. No error in the console. It does build and run in Xcode from the XcodeProj file. |
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Here is my output node -v v23.10.0 |
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OK updated ruby as per the link including update cocaopods and xcodeproj ns clean ns debug ios App builds but as before fails to run on the simulator running iOS18.6 No xcworkspace file created. Open xcodeproj file in Xcode 16.4 and app runs find on the simulator 18.6. So no progress as far as I can see. |
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Here is the console output when running another test app AppTest3 error 09:24:24.993266+0100 SpringBoard [lock] --> 'Lock variant needs to be fully locked ((null)/(null))' |
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Ok updated node/npm checks now return the following node -v v24.10.0 Still running Xcode 16.4 at the moment. created a new app apptest4 then ran ns debug ios and the app crashed but this time error was in the console. Subsequent ns deug ios commands do not show the below error in the console, even though app fails to run. [HMR][4649f1bd7f04c5a728ae] boot | HMR Enabled - waiting for changes...
In the console the following is recorded. error 11:47:20.419703+0100 SpringBoard [(FBSceneManager):sceneID:org.nativescript.apptest4-default] Update failed: <NSError: 0x600000c96f10; domain: FBSceneErrorDomain; code: 1 ("operation-failed"); "Scene update failed."> { |
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Just realised that when creating and running these new projects, no pod folder is created after ns debug ios, I believe cocoapods is responsible for creating the .xcworkspace file during the build. Is this due to Cocapods being sherlocked now and we now have the swift package manager, if so how. |
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Using ns create then ns debug ios builds but fails to run in the simulator. Error in the terminal window is NativeScript could not load bundle file:///Library/Developer/CoreSimulator/Volumes/iOS_22G86/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS%2018.6.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/UIUtilities.framework
No wcworkspace file created, Open xcodeproj file and run from Xcode and app runs but with the same error NativeScript could not load bundle file:///Library/Developer/CoreSimulator/Volumes/iOS_22G86/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS%2018.6.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/UIUtilities.framework
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