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1 parent 3b9a96d commit fecd30eCopy full SHA for fecd30e
src/effects/shaders/bloom.frag
@@ -12,7 +12,6 @@ uniform float intensity;
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vec4 mainImage(const in vec4 inputColor, const in vec2 uv, const in GData gData) {
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- vec4 texel = texture(map, uv);
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- return vec4(texel.rgb * intensity, max(inputColor.a, texel.a));
+ return texture(map, uv) * intensity;
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}
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