Skip to content

Depth Sensing broken? #467

@FrostKiwi

Description

@FrostKiwi

I observe neither being able to run https://github.com/pmndrs/xr/tree/main/examples/stage nor even a basic test scene with depthSensing: true. Launching that scene in AR on a Quest 3 v81.1034 leaves the scene fully empty, nothing initializing. No errors, no hands, no 3D models, just nothing.

Here comes the interesting part, the already built online demo, there it's fine: https://pmndrs.github.io/xr/examples/stage/

So I would assume, that this is an HTTPS not trusted thing. But I doubled checked that.

  • On localhost
  • with ADB reverse
  • deployed on a real domain with a real valid Certificate and no certificate trust issues

If I build https://github.com/pmndrs/xr/tree/main/examples/stage and run it locally or deploy it: truning depth-sensing true, breaks the WebXR scene completely once entering immersive-ar. I'm at a loss as to what is going on.

Here I deployed the same https://github.com/pmndrs/xr/tree/main/examples/stage demo myself: https://demo.frost.kiwi <-- this doesn't work, even though no errors are thrown.

Can someone else reproduce this? Build the stage example in this repo with latest versions of everything, launch npx vite and confirm it not working a Quest 3 v81.1034?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions