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Description
Godot version
3.6.1
Plugin version
v1.3.5 / v2.1.0
Phone information
Different phones with SDK 24-35
Issue description
When using target SDK 35, the interstitial ads don't respect the notch-safe area and even though the application itself is in immersive mode, the interstitial ad switches to non-immersive mode, meaning the navigation- and statusbar are shown and the Ad is shown behind them.
I am not sure if that will be automatically solved once the new Godot version comes out, but I thought I let you know.

It is not visible in the screenshot, but the statusbar is actually overlayed on the ad and the phone I am using has a notch for the front camera and the ad is displayed behind it.
Steps to reproduce
set target SDK to 35
use immersive mode
show interstitial ad
Additional context
No response
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bugSomething isn't workingSomething isn't working