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Target SDK 35 Edge-to-Edge issues #258

@Molly-Rose-Pastel

Description

@Molly-Rose-Pastel

Godot version

3.6.1

Plugin version

v1.3.5 / v2.1.0

Phone information

Different phones with SDK 24-35

Issue description

When using target SDK 35, the interstitial ads don't respect the notch-safe area and even though the application itself is in immersive mode, the interstitial ad switches to non-immersive mode, meaning the navigation- and statusbar are shown and the Ad is shown behind them.

I am not sure if that will be automatically solved once the new Godot version comes out, but I thought I let you know.

Image

It is not visible in the screenshot, but the statusbar is actually overlayed on the ad and the phone I am using has a notch for the front camera and the ad is displayed behind it.

Steps to reproduce

set target SDK to 35
use immersive mode
show interstitial ad

Additional context

No response

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