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Initialize C library for ALDR
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.gitignore

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*.a
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*.o
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*.out
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build/

LICENSE.txt

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Makefile

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CFLAGS ?= -O3 -flto -march=native
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all: libaldr.a sample.out
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mkdir -p build/bin
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cp sample.out build/bin/aldr
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mkdir -p build/lib
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cp libaldr.a build/lib
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mkdir -p build/include
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cp *.h build/include
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$(MAKE) clean
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%.o: %.c
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gcc $(CFLAGS) -c -o $@ $^
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libaldr.a: flip.o aldr.o
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ar rcs $@ $^
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%.out: %.c libaldr.a
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gcc $(CFLAGS) -o $@ $^ -lm
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.PHONY: clean
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clean:
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rm -rf *.a *.o *.out

README.md

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# The Amplified Loaded Dice Roller
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This repository contains a reference implementation in C
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of the Amplified Loaded Dice Roller (ALDR),
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a fast algorithm for rolling an $n$-sided die.
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## Building and Installing
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The library can be built by running
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$ make all
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This command creates several artifacts in the `build/` directory:
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1. `build/lib/libaldr.a`: A static C library for C programs that use ALDR.
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1. `build/include`: Contains header files for C programs that use ALDR.
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1. `build/bin`: Contains the executable for a command line interface to ALDR.
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## Usage
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The following code from [examples/example.c](examples/example.c)
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shows how to use ALDR to sample from a distribution with given integer weights.
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```c
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#include <stdlib.h>
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#include <stdio.h>
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#include "aldr.h"
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int main(int argc, char **argv) {
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int num_samples = 90;
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int *samples = calloc(num_samples, sizeof(*samples));
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int distribution[5] = { 1, 1, 2, 3, 2 };
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struct aldr_s x = aldr_preprocess(distribution, 5);
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for (int i = 0; i < num_samples; ++i) {
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samples[i] = aldr_sample(&x);
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printf("%d ", samples[i]);
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}
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printf("\n");
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free(samples);
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aldr_free(x);
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}
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```
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## Usage (Command Line Interface)
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The executable has the following command line interface:
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```
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usage: ./build/bin/aldr num_samples ...distribution...
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```
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where `num_samples` is the number of samples to draw;
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`...distribution...` is a space-separated list of positive integer weights.
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For example, to generate 90 samples from { 1, 1, 2, 3, 2 }, run the following:
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```sh
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./build/bin/aldr 90 1 1 2 3 2
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```
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To generate 9000 samples from { 1, 1, 2, 3, 2 }
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and count them as a histogram, run the following:
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```sh
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./build/bin/aldr 9000 1 1 2 3 2 | tr -d '\n' | tr ' ' '\n' | sort | uniq -c
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```
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<!-- ## Experiments
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Implementations of the experiments from the paper can be found at
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https://github.com/probsys/amplified-loaded-dice-roller-experiments. -->
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## Related Repositories
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For a more space-efficient but less entropy-efficient rejection sampler, see
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https://github.com/probsys/fast-loaded-dice-roller.

aldr.c

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/*
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Name: aldr.c
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Purpose: Fast sampling of random integers.
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Author: CMU Probabilistic Computing Systems Lab
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Copyright (C) 2025 CMU Probabilistic Computing Systems Lab, All Rights Reserved.
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Released under Apache 2.0; refer to LICENSE.txt
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*/
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#include <stdlib.h>
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#include "flip.h"
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#include "aldr.h"
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void aldr_free (struct aldr_s x) {
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free(x.breadths);
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free(x.leaves_flat);
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}
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struct aldr_s aldr_preprocess(int* a, int n) {
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// assume k <= 31
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int m = 0;
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for (int i = 0; i < n; ++i) {
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m += a[i];
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}
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int k = 32 - __builtin_clz(m) - (1 == __builtin_popcount(m));
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int K = k << 1; // depth
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long long c = (1ll << K) / m; // amplification factor
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long long r = (1ll << K) % m; // reject weight
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int num_leaves = __builtin_popcountll(r);
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for (int i = 0; i < n; ++i) {
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num_leaves += __builtin_popcountll(c * a[i]);
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}
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int *breadths = calloc(K + 1, sizeof(int));
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int *leaves_flat = calloc(num_leaves, sizeof(int));
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int location = 0;
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for(int j = 0; j <= K; j++) {
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long long bit = (1ll << (K - j));
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if (r & bit) {
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leaves_flat[location] = 0;
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++breadths[j];
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++location;
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}
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for (int i = 0; i < n; ++i) {
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long long Qi = c*a[i];
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if (Qi & bit) {
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leaves_flat[location] = i + 1;
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++breadths[j];
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++location;
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}
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}
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}
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return (struct aldr_s){
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.length_breadths = K+1,
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.length_leaves_flat = num_leaves,
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.breadths = breadths,
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.leaves_flat = leaves_flat
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};
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}
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int aldr_sample(struct aldr_s* f) {
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for (;;) {
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int depth = 0;
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int location = 0;
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int val = 0;
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for (;;) {
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if (val < f->breadths[depth]) {
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int ans = f->leaves_flat[location + val];
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if (ans) return ans - 1;
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else break;
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}
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location += f->breadths[depth];
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val = ((val - f->breadths[depth]) << 1) | flip();
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++depth;
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}
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}
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}

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