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AampEventManager.cpp
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460 lines (424 loc) · 12.4 KB
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/*
* If not stated otherwise in this file or this component's license file the
* following copyright and licenses apply:
*
* Copyright 2021 RDK Management
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file AampEventManager.cpp
* @brief Event Manager operations for Aamp
*/
#include "AampEventManager.h"
//#define EVENT_DEBUGGING 1
/**
* @brief GetSourceID - Get the idle task's source ID
* @return Source Id
*/
guint AampEventManager::GetSourceID()
{
guint callbackId = 0;
GSource *source = g_main_current_source();
if (source != NULL)
{
callbackId = g_source_get_id(source);
}
return callbackId;
}
/**
* @brief Default Constructor
*/
AampEventManager::AampEventManager(int playerId): mIsFakeTune(false),
mAsyncTuneEnabled(false),mEventPriority(G_PRIORITY_DEFAULT_IDLE),mMutexVar(),
mPlayerState(eSTATE_IDLE),mEventWorkerDataQue(),mPendingAsyncEvents(),mPlayerId(playerId)
{
for (int i = 0; i < AAMP_MAX_NUM_EVENTS; i++)
{
mEventListeners[i] = NULL;
mEventStats[i] = 0;
}
}
/**
* @brief Destructor Function
*/
AampEventManager::~AampEventManager()
{
// Clear all event listeners and pending events
FlushPendingEvents();
std::lock_guard<std::mutex> guard(mMutexVar);
for (int i = 0; i < AAMP_MAX_NUM_EVENTS; i++)
{
while (mEventListeners[i] != NULL)
{
ListenerData* pListener = mEventListeners[i];
mEventListeners[i] = pListener->pNext;
SAFE_DELETE(pListener);
}
}
}
/**
* @brief FlushPendingEvents - Clear all pending events from EventManager
*/
void AampEventManager::FlushPendingEvents()
{
std::lock_guard<std::mutex> guard(mMutexVar);
while(!mEventWorkerDataQue.empty())
{
// Remove each AampEventPtr from the queue , not deleting the Shard_ptr
mEventWorkerDataQue.pop();
}
if (mPendingAsyncEvents.size() > 0)
{
AAMPLOG_WARN("mPendingAsyncEvents.size - %zu", mPendingAsyncEvents.size());
for (AsyncEventListIter it = mPendingAsyncEvents.begin(); it != mPendingAsyncEvents.end(); it++)
{
if ((it->first != 0) && (it->second))
{
AAMPLOG_WARN("remove id - %d", (int) it->first);
g_source_remove(it->first);
}
}
mPendingAsyncEvents.clear();
}
for (int i = 0; i < AAMP_MAX_NUM_EVENTS; i++)
mEventStats[i] = 0;
#ifdef EVENT_DEBUGGING
for (int i = 0; i < AAMP_MAX_NUM_EVENTS; i++)
{
AAMPLOG_WARN("EventType[%d]->[%d]",i,mEventStats[i]);
}
#endif
}
/**
* @brief AddListenerForAllEvents - Register one listener for all events
*/
void AampEventManager::AddListenerForAllEvents(EventListener* eventListener)
{
if(eventListener != NULL)
{
AddEventListener(AAMP_EVENT_ALL_EVENTS,eventListener);
}
else
{
AAMPLOG_ERR("Null eventlistener. Failed to register");
}
}
/**
* @brief RemoveListenerForAllEvents - Remove listener for all events
*/
void AampEventManager::RemoveListenerForAllEvents(EventListener* eventListener)
{
if(eventListener != NULL)
{
RemoveEventListener(AAMP_EVENT_ALL_EVENTS,eventListener);
}
else
{
AAMPLOG_ERR("Null eventlistener. Failed to deregister");
}
}
/**
* @brief AddEventListener - Register listener for one eventtype
*/
void AampEventManager::AddEventListener(AAMPEventType eventType, EventListener* eventListener)
{
if ((eventListener != NULL) && (eventType >= AAMP_EVENT_ALL_EVENTS) && (eventType < AAMP_MAX_NUM_EVENTS))
{
ListenerData* pListener = new ListenerData;
if (pListener)
{
AAMPLOG_INFO("EventType:%d, Listener %p new %p", eventType, eventListener, pListener);
std::lock_guard<std::mutex> guard(mMutexVar);
pListener->eventListener = eventListener;
pListener->pNext = mEventListeners[eventType];
mEventListeners[eventType] = pListener;
}
}
else
{
AAMPLOG_ERR("EventType %d registered out of range",eventType);
}
}
/**
* @brief RemoveEventListener - Remove one listener registration for one event
*/
void AampEventManager::RemoveEventListener(AAMPEventType eventType, EventListener* eventListener)
{
// listener instance is cleared here , but created outside
if ((eventListener != NULL) && (eventType >= AAMP_EVENT_ALL_EVENTS) && (eventType < AAMP_MAX_NUM_EVENTS))
{
std::lock_guard<std::mutex> guard(mMutexVar);
ListenerData** ppLast = &mEventListeners[eventType];
while (*ppLast != NULL)
{
ListenerData* pListener = *ppLast;
if (pListener->eventListener == eventListener)
{
*ppLast = pListener->pNext;
AAMPLOG_INFO("Eventtype:%d %p delete %p", eventType, eventListener, pListener);
SAFE_DELETE(pListener);
return;
}
ppLast = &(pListener->pNext);
}
}
}
/**
* @brief IsSpecificEventListenerAvailable - Check if this particular listener present for this event
*/
bool AampEventManager::IsSpecificEventListenerAvailable(AAMPEventType eventType)
{
bool retVal=false;
std::lock_guard<std::mutex> guard(mMutexVar);
if(eventType > AAMP_EVENT_ALL_EVENTS && eventType < AAMP_MAX_NUM_EVENTS && mEventListeners[eventType])
{
retVal = true;
}
return retVal;
}
/**
* @brief IsEventListenerAvailable - Check if any listeners present for this event
*/
bool AampEventManager::IsEventListenerAvailable(AAMPEventType eventType)
{
bool retVal=false;
std::lock_guard<std::mutex> guard(mMutexVar);
if(eventType >= AAMP_EVENT_TUNED && eventType < AAMP_MAX_NUM_EVENTS && (mEventListeners[AAMP_EVENT_ALL_EVENTS] || mEventListeners[eventType]))
{
retVal = true;
}
return retVal;
}
/**
* @brief SetFakeTuneFlag - Some events are restricted for FakeTune
*/
void AampEventManager::SetFakeTuneFlag(bool isFakeTuneSetting)
{
std::lock_guard<std::mutex> guard(mMutexVar);
mIsFakeTune = isFakeTuneSetting;
}
/**
* @brief SetAsyncTuneState - Flag for Async Tune
*/
void AampEventManager::SetAsyncTuneState(bool isAsyncTuneSetting)
{
std::lock_guard<std::mutex> guard(mMutexVar);
mAsyncTuneEnabled = isAsyncTuneSetting;
if(mAsyncTuneEnabled)
{
mEventPriority = AAMP_MAX_EVENT_PRIORITY;
}
else
{
mEventPriority = G_PRIORITY_DEFAULT_IDLE;
}
}
/**
* @brief SetPlayerState - Flag to update player state
*/
void AampEventManager::SetPlayerState(AAMPPlayerState state)
{
std::lock_guard<std::mutex> guard(mMutexVar);
mPlayerState = state;
}
/**
* @brief SendEvent - Generic function to send events
*/
void AampEventManager::SendEvent(const AAMPEventPtr &eventData, AAMPEventMode eventMode)
{
// If some event wants to override to send as Sync ,then override flag to be set
// This will go as Sync only if SourceID of thread != 0 , else there is assert catch in SendEventSync
AAMPEventType eventType = eventData->getType();
if ((eventType < AAMP_EVENT_ALL_EVENTS) || (eventType >= AAMP_MAX_NUM_EVENTS)) //CID:81883 - Resolve OVER_RUN
return;
if(mIsFakeTune && !(AAMP_EVENT_STATE_CHANGED == eventType && eSTATE_COMPLETE == std::dynamic_pointer_cast<StateChangedEvent>(eventData)->getState()) && !(AAMP_EVENT_EOS == eventType))
{
AAMPLOG_TRACE("Events are disabled for fake tune");
return;
}
if(eventMode < AAMP_EVENT_DEFAULT_MODE || eventMode > AAMP_EVENT_ASYNC_MODE)
eventMode = AAMP_EVENT_DEFAULT_MODE;
if((mPlayerState != eSTATE_RELEASED) && (mEventListeners[AAMP_EVENT_ALL_EVENTS] || mEventListeners[eventType]))
{
guint sId = GetSourceID();
// if caller is asking for Sync Event , ensure it has proper source Id, else it has to go async event
if(eventMode==AAMP_EVENT_SYNC_MODE && sId != 0)
{
SendEventSync(eventData);
}
else if(eventMode==AAMP_EVENT_ASYNC_MODE)
{
SendEventAsync(eventData);
}
else
{
//For other events if asyncTune enabled or callee from non-UI thread , then send the event as Async
if (mAsyncTuneEnabled || sId == 0)
{
SendEventAsync(eventData);
}
else
{
SendEventSync(eventData);
}
}
}
}
// Worker thread for handling Async Events
/**
* @brief AsyncEvent - Task function for IdleEvent
*/
void AampEventManager::AsyncEvent()
{
AAMPEventPtr eventData=NULL;
{
std::lock_guard<std::mutex> guard(mMutexVar);
// pop out the event to sent in async mode
if(mEventWorkerDataQue.size())
{
eventData = (AAMPEventPtr)mEventWorkerDataQue.front();
mEventWorkerDataQue.pop();
}
}
// Push the new event in sync mode from the idle task
if(eventData && (IsEventListenerAvailable(eventData->getType())) && (mPlayerState != eSTATE_RELEASED))
{
SendEventSync(eventData);
}
}
/**
* @brief SendEventAsync - Function to send events Async
*/
void AampEventManager::SendEventAsync(const AAMPEventPtr &eventData)
{
AAMPEventType eventType = eventData->getType();
std::unique_lock<std::mutex> lock(mMutexVar);
// Check if already player in release state , then no need to send any events
if(mPlayerState != eSTATE_RELEASED)
{
AAMPLOG_INFO("Sending event %d to AsyncQ", eventType);
mEventWorkerDataQue.push(eventData);
lock.unlock();
// Every event need a idle task to execute it
guint callbackID = g_idle_add_full(mEventPriority, EventManagerThreadFunction, this, NULL);
if(callbackID != 0)
{
SetCallbackAsPending(callbackID);
}
}
}
/**
* @brief SendEventSync - Function to send events sync
*/
void AampEventManager::SendEventSync(const AAMPEventPtr &eventData)
{
AAMPEventType eventType = eventData->getType();
std::unique_lock<std::mutex> lock(mMutexVar);
#ifdef EVENT_DEBUGGING
long long startTime = NOW_STEADY_TS_MS;
#endif
// Check if already player in release state , then no need to send any events
// Its checked again here ,as async events can come to sync mode after playback is stopped
if(mPlayerState == eSTATE_RELEASED)
{
return;
}
mEventStats[eventType]++;
if (eventType != AAMP_EVENT_PROGRESS)
{
if (eventType != AAMP_EVENT_STATE_CHANGED)
{
AAMPLOG_INFO("(type=%d)(session_id=%s)", eventType, eventData->GetSessionId().c_str());
}
else
{
AAMPLOG_WARN("(type=%d)(state=%d)(session_id=%s)", eventType, std::dynamic_pointer_cast<StateChangedEvent>(eventData)->getState(),
eventData->GetSessionId().c_str());
}
}
// Build list of registered event listeners.
ListenerData* pList = NULL;
ListenerData* pListener = mEventListeners[eventType];
while (pListener != NULL)
{
ListenerData* pNew = new ListenerData;
pNew->eventListener = pListener->eventListener;
pNew->pNext = pList;
pList = pNew;
pListener = pListener->pNext;
}
pListener = mEventListeners[AAMP_EVENT_ALL_EVENTS]; // listeners registered for "all" event types
while (pListener != NULL)
{
ListenerData* pNew = new ListenerData;
pNew->eventListener = pListener->eventListener;
pNew->pNext = pList;
pList = pNew;
pListener = pListener->pNext;
}
lock.unlock();
// After releasing the lock, dispatch each of the registered listeners.
// This allows event handlers to add/remove listeners for future events.
while (pList != NULL)
{
ListenerData* pCurrent = pList;
if (pCurrent->eventListener != NULL)
{
pCurrent->eventListener->SendEvent(eventData);
}
pList = pCurrent->pNext;
SAFE_DELETE(pCurrent);
}
#ifdef EVENT_DEBUGGING
AAMPLOG_WARN("TimeTaken for Event %d SyncEvent [%d]",eventType, (NOW_STEADY_TS_MS - startTime));
#endif
}
/**
* @brief SetCallbackAsDispatched - Set callbackId as dispatched/done
*/
void AampEventManager::SetCallbackAsDispatched(guint id)
{
std::lock_guard<std::mutex> guard(mMutexVar);
AsyncEventListIter itr = mPendingAsyncEvents.find(id);
if(itr != mPendingAsyncEvents.end())
{
AAMPLOG_TRACE("id:%d in mPendingAsyncEvents, erasing it. State:%d", id,itr->second);
assert (itr->second);
mPendingAsyncEvents.erase(itr);
}
else
{
AAMPLOG_TRACE("id:%d not in mPendingAsyncEvents, insert and mark as not pending", id);
mPendingAsyncEvents[id] = false;
}
}
/**
* @brief SetCallbackAsPending - Set callbackId as Pending/to be done
*/
void AampEventManager::SetCallbackAsPending(guint id)
{
std::lock_guard<std::mutex> guard(mMutexVar);
AsyncEventListIter itr = mPendingAsyncEvents.find(id);
if(itr != mPendingAsyncEvents.end())
{
AAMPLOG_TRACE("id:%d already in mPendingAsyncEvents and completed, erase it State:%d",id,itr->second);
assert (!itr->second);
mPendingAsyncEvents.erase(itr);
}
else
{
mPendingAsyncEvents[id] = true;
AAMPLOG_TRACE("id:%d in mPendingAsyncEvents, added to list", id);
}
}