It would be great if this control optionally supported adding of views to the top bottom of the cube. So that if I have a view on the top of the cube and I drag downwards, the cube rotates about its x-axis, with the top edge of the cube being pulled down bringing the top UIView onto the screen. Likewise with a view on the bottom of the cube, dragging upwards would bring the bottom view onto the screen.
I think this would only work if the GKLCubeViewController is a cube though. Unless for prisms the top / bottom views are never allowed to become the main view, i.e. x-axis rotation is constrained to a certain angle.