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I believe splitting the "Game Engines" category under Ecosystem into two new categories, "General-Purpose Game Engines" and "Genre-Specific Game Engines," would make arewegameyet.rs more useful for users looking to find tools for their own projects.
Most individuals who are looking for an Engine crate likely have a particular game idea in mind, and looking through the Game Engines category makes it hard for them to find something that would be useful to their project amidst many engines that are designed for a specific genre and thus can never be useful to them (For instance, someone who wishes to make any sort of 3d game will have to sift through crates like MuOxi, Doryen-rs, Console_engine, Chariot, et al. which are all designed for a very narrow domain of games). Although having very granular categories, like one category for every genre, plus an additional category for General Purpose 2D Engines and one for General Purpose 3D Engines, would likely be infeasible (especially because the boundaries between such categories aren't necessarily clear-cut), having just two categories for Specialized Engines and General Purpose Engines respectively, would make the site more useful for end users.