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## Appendix B. Example Problem using NI cDAQ Hardware and the NII DAQmx Interface
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This appendix will
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This appendix will
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### Modal Testing with an Impact Hammer <!--Section B.1-->
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#### Data Acquisition Setup <!--Section B.1.1-->
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#### Environment Setup <!--Section B.1.2-->
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#### Test Profile <!--Section B.1.3-->
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#### Run Test <!--Section B.1.4-->
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#### Analyzing Modal Data <!--Section B.1.5-->
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#### Modal Testing with a Modal Shaker <!--Section B.1.6-->
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### Modal Testing with a Modal Shaker <!Section B.2-->
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#### Data Acquisition Settings <!--Section B.2.1-->
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#### Environment Definition for Pseudorandom Excitation <!--B.2.2-->
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#### Test Profile <!--B.2.3-->
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#### Run Test <!--B.2.4-->
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#### Other Shaker Excitation Types <!--B.2.5-->
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#### Analyzing Modal Shaker Data <!--B.2.6-->
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### Running a Vibration Test with Rattlesnake <!--B.3-->
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#### Constructing Vibration Specifications <!--B.3.1-->
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#### Setting up the Shakers and Channel Table <!--B.3.2-->
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#### Setting up the Random Vibration Test <!--B.3.3-->
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#### Running a Random Vibration Test <!--B.3.4-->
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#### Setting up the Transient Vibration Test <!--B.3.5-->
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#### Running a Transient Test <!--B.3.6-->
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### Summary <!--B.4-->
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## 16. Combined Environments
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## 16. Combined Environments <!--Chapter 16-->
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Rattlesnake offers
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## 17. Implementing New Environment Types
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## 17. Implementing New Environment Types <!--Chapter 17-->
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**WARNING:** This chapter
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### Overview of Environments <!--Section 17.1-->
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### Overview of Environment Interactions with the Controller <!--Section 17.2-->
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### Writing an AbstractMetadata Subclass <!--Section 17.3-->
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### Designing the Envionment-Specific GUI <!--Section 17.4-->
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#### Environment Definition GUI <!--Section 17.4.1-->
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#### System Identification and Test Predictions GUI <!--Section 17.4.2-->
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#### Environment Run GUI <!--Section 17.4.3-->
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#### Writing an AbstractUI Subclass <!--Section 17.4.4-->
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##### Abstract Methods in the AbstractUI class <!--Section 17.4.4.1-->
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##### Command Map for the UI <!--Section 17.4.4.2-->
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### Writing an AbstractEnvironment Subclass <!--Section 17.5-->
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### Connecting the Environment to the Controller <!--Section 17.6-->

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