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Configuring Custom Map Issues #409

@p2256

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@p2256

Hi there,

I am creating a map of a test track, and I am running into some issues regarding setting up of the map in unity project.

My current work flow is as follows:

  1. Created the map in Mathwork's "RoadRunner" and exporting it as a "Unity (.fbx, .xodr, .rrdata.xml)"
  2. Open the Shinjuku example map given in the quick setup guide
  3. Delete all objects pertaining to the Shinjuku map, replace with RoadRunner .fbx
  4. Add Mesh Collider Physics Component to the roads and terrain. (See photo below)
Image
  1. Reposition the camera and ego vehicle to roughly where they are need to be for testing purposes.

Here is a screenshot of the console output, as there are repeating errors. Additionally the SV slides around on top of the map, even though autoware is not open and no input is given.

Image

I am reaching out asking for help in configuration of the map, if anyone has any advice on configuring of the map correctly to resolve these errors, please let me know.

I found map creation documentation for AWSIM-Labs, but I am having a harder time for AWSIM 2.0.0.

Any help regarding this would be much appreciated!

Thanks!
-Cole

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