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Support for lua_sethook from hlua #194

@beatgammit

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@beatgammit

I'd like to be able to set hooks to do stuff like rate limiting the execution of Lua code. Production use cases:

  • running untrusted code submitted from users (stop infinite loops)
  • pre-empting a CPU-heavy lua script in an async event loop

And then there's the typical debugging tasks, but this isn't as important for me.

I think I can get the last one by using debug.sethook within a Lua script, but I think the first two would require support from hlua itself.

Ideally, this would allow resuming a task that's been pre-empted (to solve the second use case).

Is this something you're interested in supporting? If so, do you anticipate any problems in implementation? I may be able to contribute something, but I'd like direction before getting started.

EDIT: It looks like I don't need support from hlua for the first use-case, and can get a pretty decent result by running all user code in a closure. I'm not sure about the second though.

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