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Packaging Error LNK1327: failure during running mt.exe #137

@ChanceTBrunton

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@ChanceTBrunton

I added this plugin from the marketplace to a small 5.6 blueprint project and now I get an error whenever I try to package the project. Before adding the plugin, the game packaged normally. Running as standalone still seems to function, loading screen and all. Is there any advice you can give me? Thank you in advance!

This is my error:

UATHelper: Packaging (Windows): LINK : fatal error LNK1327: failure during running mt.exe

UATHelper: Packaging (Windows): ERROR: Process did not start properly. (GetExitCodeProcess returned 0xc0000135 (C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64\mt.exe Size: 1979912, CasKey: 5efaf5933074f9f5915947be54de125991972600)

UATHelper: Packaging (Windows): Trace written to file C:/Users/chanc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6/UBA-SoakerPolkataire-Win64-Shipping.uba with size 3.3kb

PackagingResults: Error: Process did not start properly. (GetExitCodeProcess returned 0xc0000135 (C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64\mt.exe Size: 1979912, CasKey: 5efaf5933074f9f5915947be54de125991972600)

I've attached my full log, and the other log file it referenced. I'm not sure what the difference is, they both seem to give similar information.

Log.txt
UBA-SoakerPolkataire-Win64-Shipping.txt

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