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refactor: rename IBL to Image Based Lighting (doodlum#1084)
* migrated from https://github.com/doodlum/skyrim-community-shaders/tree/weather * fix: compile errors * fix: missing stuff * work (not really) * ibl using dynamic cubemap * fix: update IBL condition to exclude interiors * feat: add SampleUnderHorizonFromDynCube setting for dynamic cubemaps * style: 🎨 apply clang-format changes * feat: enhance dynamic cubemaps settings with tooltip and improved checkbox label * style: 🎨 apply clang-format changes * feat: update DALCAmount default value to 0.1 and normalize color output in GetDiffuseIBL * fix: refactor IBL methods and remove unused subprojects * refactor: remove unused Bind * add ignored 1/PI to ambient * using gamma for ibl color * change srv number to 76 to avoid potential conflict * Revert "using gamma for ibl color" This reverts commit fa69c11. modified: features/IBL/Shaders/IBL/IBL.hlsli modified: package/Shaders/AmbientCompositeCS.hlsl * feat: add ibl saturation, add saturation tool func, add ibl for effect * fix compile error * style: 🎨 apply clang-format changes * merge dev * fix hlsl compile error * set default dalc to 0.3 * remove PI, small restructure * change default * rename --------- Co-authored-by: jiayev <[email protected]>
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src/Features/IBL.h

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@@ -11,8 +11,8 @@ struct IBL : Feature
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virtual bool SupportsVR() override { return true; };
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virtual inline std::string GetName() override { return "IBL"; }
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virtual inline std::string GetShortName() override { return "IBL"; }
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virtual inline std::string GetName() override { return "Image Based Lighting"; }
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virtual inline std::string GetShortName() override { return "ImageBasedLighting"; }
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virtual inline std::string_view GetShaderDefineName() override { return "IBL"; }
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bool HasShaderDefine(RE::BSShader::Type) override { return true; };
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