Commit f9dcd69
authored
refactor: rename IBL to Image Based Lighting (doodlum#1084)
* migrated from https://github.com/doodlum/skyrim-community-shaders/tree/weather
* fix: compile errors
* fix: missing stuff
* work (not really)
* ibl using dynamic cubemap
* fix: update IBL condition to exclude interiors
* feat: add SampleUnderHorizonFromDynCube setting for dynamic cubemaps
* style: 🎨 apply clang-format changes
* feat: enhance dynamic cubemaps settings with tooltip and improved checkbox label
* style: 🎨 apply clang-format changes
* feat: update DALCAmount default value to 0.1 and normalize color output in GetDiffuseIBL
* fix: refactor IBL methods and remove unused subprojects
* refactor: remove unused Bind
* add ignored 1/PI to ambient
* using gamma for ibl color
* change srv number to 76 to avoid potential conflict
* Revert "using gamma for ibl color"
This reverts commit fa69c11.
modified: features/IBL/Shaders/IBL/IBL.hlsli
modified: package/Shaders/AmbientCompositeCS.hlsl
* feat: add ibl saturation, add saturation tool func, add ibl for effect
* fix compile error
* style: 🎨 apply clang-format changes
* merge dev
* fix hlsl compile error
* set default dalc to 0.3
* remove PI, small restructure
* change default
* rename
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Co-authored-by: jiayev <[email protected]>1 parent 79050e7 commit f9dcd69
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