[WIP] Reserve space in particle redistribution #4731
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When redistributing particles, we need to resize a number of vectors. This sometimes causes out-of-memory issues for GPU runs, because the vector resize may fragment the memory arena. To address the issue, we try to minimize the number of memory reallocation calls by reserving space before we unpack local and remote communication buffers. Previously, resize may cause memory reallocation in both unpacking operations.
We have also collected all the vectors that need to be resized into one place. This will allows to explore different strategies for how to resize a number of vectors.