Releases: Aurora-RGB/Aurora
Releases · Aurora-RGB/Aurora
v355
- Correctly fixes on Culture Invariant profile loading (replicated & tested this time)
Full Changelog: v354...v355
["Aurora"]
v354
v353
Fixes
- Fixed installer not closing AuroraDeviceManager by @ShizCalev in #275
- Ensure profile loading is culture invariant for certain data. This fixes "Lookup Table" override mode causing corrupted profile for French locale
Optimizations
- Optimized spawn-disabled Particle Layers
New Contributors
- @ShizCalev made their first contribution in #275
Full Changelog: v352...v353
["Aurora"]
v352
iCUE Integration
- Added "Event Triggered (bool)" and "Event Fade (number)" override functions. New iCUE profiles will use them
New Profile: Black Ops 6
- Relatively simple profile with more potential if anyone wants to tinker with it
- Uses GSI mode of iCUE integration
Improved SDK Mode
- Used The Last of Us: Part 1 & Move or Die to improve the protocol
Fixes
- Improved enabled/disabled application states of profiles with the same .exe names, like brand integrations
- Fixed Radial & Gradient layers throwing error with certain gradients
Full Changelog: v350...v352
["Aurora"]
v350
Fixes
- Fixed the crash when clicking iCUE profile
- Changed HardwareMonitor RAM values from virtual RAM to RAM
- Handled possible crash while quitting Aurora if a HardwareMonitor was used
- Fixed iCUE integration not connecting to another game after the first one
Full Changelog: v349...v350
["Aurora"]
v349
v348
Changes
- Updated LibraHardwareMonitor to the latest version with PawnIO
- With this, Aurora no longer uses WinRing0
- If you are using OpenRGB, update to 1.0rc2 with PawnIO
Optimizations
- Reduced UI lag from Keyboard Layout color update
- Optimized keyboard and mouse input processing in some situations
Fixes
- Fixed layer exceptions when Pecent Layer hand absurd progress values
Full Changelog: v347...v348
["Aurora"]
v347
v346
v345
New Features
- iCUE Integration
- It can replace iCUE for 2 types of integrations: SDK and Game State modes
- SDK mode is just like Chroma and Lightsync, game sends the RGB data
- In Game State mode, game sends true/false data for specific states and triggers certain named events
- Game State mode needs profiles created for each of them. We don't have any yet. You can contribute to it in Discord!
- Just like Lightsync integration, iCUE needs to be closed for Aurora to take over the integration
- More Info
- Added process exclusion settings to Lightsync profile
Fixes
- Set priorities to Chroma (6), iCUE(5), Lightsync(4) and custom(10) profiles
Full Changelog: v344...v345