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Releases: Aurora-RGB/Aurora

v355

16 Oct 22:01

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  • Correctly fixes on Culture Invariant profile loading (replicated & tested this time)

Full Changelog: v354...v355

["Aurora"]

v354

16 Oct 12:30

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  • Further fixes on Culture Invariant profile loading

Full Changelog: v353...v354

["Aurora"]

v353

15 Oct 22:33

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Fixes

  • Fixed installer not closing AuroraDeviceManager by @ShizCalev in #275
  • Ensure profile loading is culture invariant for certain data. This fixes "Lookup Table" override mode causing corrupted profile for French locale

Optimizations

  • Optimized spawn-disabled Particle Layers

New Contributors

Full Changelog: v352...v353

["Aurora"]

v352

11 Oct 23:49

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iCUE Integration

  • Added "Event Triggered (bool)" and "Event Fade (number)" override functions. New iCUE profiles will use them

New Profile: Black Ops 6

  • Relatively simple profile with more potential if anyone wants to tinker with it
  • Uses GSI mode of iCUE integration

Improved SDK Mode

  • Used The Last of Us: Part 1 & Move or Die to improve the protocol

Fixes

  • Improved enabled/disabled application states of profiles with the same .exe names, like brand integrations
  • Fixed Radial & Gradient layers throwing error with certain gradients

Full Changelog: v350...v352

["Aurora"]

v350

18 Sep 19:43

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Fixes

  • Fixed the crash when clicking iCUE profile
  • Changed HardwareMonitor RAM values from virtual RAM to RAM
  • Handled possible crash while quitting Aurora if a HardwareMonitor was used
  • Fixed iCUE integration not connecting to another game after the first one

Full Changelog: v349...v350

["Aurora"]

v349

17 Sep 20:34

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Fixes

  • Fixed Hardware Monitor memory sensors

Full Changelog: v348...v349

["Aurora"]

v348

16 Sep 18:48

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v348 Pre-release
Pre-release

Changes

  • Updated LibraHardwareMonitor to the latest version with PawnIO
    • With this, Aurora no longer uses WinRing0
    • If you are using OpenRGB, update to 1.0rc2 with PawnIO

Optimizations

  • Reduced UI lag from Keyboard Layout color update
  • Optimized keyboard and mouse input processing in some situations

Fixes

  • Fixed layer exceptions when Pecent Layer hand absurd progress values

Full Changelog: v347...v348

["Aurora"]

v347

15 Sep 13:10

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  • Made the links in changelog window clickable

Full Changelog: v346...v347

["Aurora"]

v346

14 Sep 22:38

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  • Fix iCUE Game State mode connections causing crash, from v345

v345

14 Sep 21:58

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New Features

  • iCUE Integration
    • It can replace iCUE for 2 types of integrations: SDK and Game State modes
    • SDK mode is just like Chroma and Lightsync, game sends the RGB data
    • In Game State mode, game sends true/false data for specific states and triggers certain named events
    • Game State mode needs profiles created for each of them. We don't have any yet. You can contribute to it in Discord!
    • Just like Lightsync integration, iCUE needs to be closed for Aurora to take over the integration
    • More Info
  • Added process exclusion settings to Lightsync profile

Fixes

  • Set priorities to Chroma (6), iCUE(5), Lightsync(4) and custom(10) profiles

Full Changelog: v344...v345