High-performance iOS modding framework built in Rust.
- Hooking: ARM64 Inline & Hardware Breakpoints.
- Memory: Safe patching, scanning, and symbol resolution.
- UI: Native iOS Menu (objc2) & content-rich Mod Menu.
- Stealth: Stealthy hooking and patching. (ShellCode Injection + Code Caves)
- Configure: Edit
src/config.rsto set target binary and options. - Deploy:
make deploy
Read the source code to understand it better, since there will be no documentation. It is easy to understand since it is well commented.
Logs are sent to the Apple Unified Logging System. You can view them using Console.app on macOS:
- filter for:
Alloyorsubsystem:com.batch.alloy.
Contributions are welcome! If you find any issues or have suggestions, please open an issue.
For collaboration, feel free to submit pull requests.
Follow Rust conventions (cargo fmt, cargo clippy) and document your changes.
- Use clear, descriptive messages
- Format:
type: brief description - Types:
feat,fix,docs,refactor,test,chore
Educational purposes only. Modifying games may violate Terms of Service. Use at your own risk.
MIT License - See LICENSE file for details.