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Unlimited mapping, Syndicate cargo, brand new jobs, armor and huds#55

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MrCastmer wants to merge 92 commits intoDripstation-Dev:masterfrom
MrCastmer:unlimited_mapping_or_else
Open

Unlimited mapping, Syndicate cargo, brand new jobs, armor and huds#55
MrCastmer wants to merge 92 commits intoDripstation-Dev:masterfrom
MrCastmer:unlimited_mapping_or_else

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@MrCastmer MrCastmer commented Aug 11, 2024

Why is this good for the game?

Mapping is good. This pr`s aim is to add previosly created content to the game.

Testing

It`s tested, a bit.

Spriting

  • Simple mobs
  • Syndicate Crates
  • Landmarks
  • Basicly a new module

Changelog

New jobs:

  • Explorer
  • Replika (with job-specific species)
  • Customs agent
  • Blueshield
  • Magistrate
  • Nanotrasen Representative
  • Station trait jobs

Nanotrasen Internal Affairs agent full implementation
Hardened and sacrificial components&armor
Permithuds
RST, syndicate cargo and budget
Dualmodes, components, elements, pain system, fov&fow, shadows, etc

Mapping

Armory and head offices, ruins and icecaves generator tweaks
мостик
руины базы нюки

🆑
rscadd: Added new things
rscdel: Removed old things
bugfix: fixed a few things
wip: This is work in progress
tweak: tweaked a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
mapping: This is a mapping change
spellcheck: fixed a few typos
experimental: This is experimental
/:cl:

MrCastmer added 10 commits July 1, 2025 22:49
reagents, mapping, spriting, gunning, scanning, flooring, shi-
PEPPERSPRAY BACKPACK-TANK AND ROCKETS
Better, faster, stronger
.700 Nitro sounds
Mapping
crew monitor fixes
actually i just hate my life, you know? Like 50+ changed files.
pain, suffering, sleeping, unsafe doors, melee needs stamina, strings, surgery, enternal bleeding,  infection, sanitisation, new SFX sounds, strings to gain, rp records, sign language, closets funny animation, i guess limb sac armor integrity works (not sure), sounds for gloves, replica new mob_type, lungs rupture, new bioware, some sprites idk
fixing runtimes, item examine tweak
@MrCastmer MrCastmer self-assigned this Aug 27, 2025
dualmode init
TECHWEB_POINT_TYPE_MEDICAL TECHWEB_POINT_TYPE_WEAPONRY
sounds
tourniquet
new ui
fow&fov
echolocation fix
flick pain
footsteps
undertile fix
space adapt mut nullify
cold adapt mut
priming grenades
new shrapnel component
probably new gib anim
terrifiing probably don`t work, i duno
regen component for human/life
stingbangs
bashs for shields
shaking i guess work
detective eye for detective
funny shoting from revolvers included
trying to fix some problems
sfx sounds, spread_per_shot, crafting dualmodes and probably fixing most of the issues
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