Additional board variants to workaround the Quest Pro's IRLED flicker effect#35
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OrendCross wants to merge 1 commit intoEyeTrackVR:mainfrom
Open
Additional board variants to workaround the Quest Pro's IRLED flicker effect#35OrendCross wants to merge 1 commit intoEyeTrackVR:mainfrom
OrendCross wants to merge 1 commit intoEyeTrackVR:mainfrom
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…ing effect By default, using the OpenIris firmware on a ESP32S3 paired with a Quest Pro results in the camera witnessing a strobing/flickering effect of the Quest Pro's IR LED Array, preventing applications from gaining meaningful data from the camera feed. Downsampling the XCLK_FREQ to '10500000' resolves this issue on my Seeed Studio ESP32S3-Sense. While there is no flicking, the resulting image is locked to 30FPS and ~30ms in my testing. I cannot test if this will resolve the issue with other boards; but I believe it is safe to assume this will work with Project Babble as it uses a ESP32S3, so I have included it as well. I believe some ESP32 supported cameras have a 'Strobe Sync' pin available on their pinouts, but whether the camera modules are able to interact with it, or if using those supported cameras is viable is beyond me.
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By default, using the OpenIris firmware on a ESP32S3 paired with a Quest Pro results in the camera witnessing a strobing/flickering effect of the Quest Pro's IR LED Array, preventing applications from gaining meaningful data from the camera feed.
Downsampling the CONFIG_CAMERA_USB_XCLK_FREQ to '10500000' resolves this issue on my Seeed Studio ESP32S3-Sense. While there is no flicking, the resulting image is locked to ~30FPS in my testing. I cannot test if this will resolve the issue with other boards as I only have the Seeed Studio ESP32S3; but I believe it is safe to assume this will work with Project Babble as it uses a ESP32S3, so I have included it as well.
I believe some ESP32 supported cameras have a 'Strobe Sync' pin available on their pinouts, but whether the camera modules are able to interact with it, or if using those supported cameras is viable is beyond me.