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@DarthTealc DarthTealc commented Aug 4, 2025

This is a rebase and resubmit of #2328 - see that one for development progress. the code has not changed since the last commit in that one, three weeks ago.

I've written a function to let you run a Javascript function on an HTML panel from Lua without having to deal with complex messy injection issues. We have AddFunction() for js->lua which works great, but doing lua->js has generally been tricky to do cleanly. This should help solve that.

I based on this on the concept of the loading screen. It currently has this:

pnlLoading.JavascriptRun = string.format( [[if ( window.GameDetails ) GameDetails( "%s", "%s", "%s", %i, "%s", "%s", %.2f, "%s", "%s" );]],
	servername:JavascriptSafe(), serverurl:JavascriptSafe(), mapname:JavascriptSafe(), maxplayers, steamid:JavascriptSafe(), g_GameMode:JavascriptSafe(),
	GetConVarNumber( "snd_musicvolume" ), GetConVarString( "gmod_language" ), niceGamemode:JavascriptSafe() )

which is later run with self.HTML:RunJavascript( str )

Using the new function from this PR, you could instead do this:

self.HTML:RunFunction( "GameDetails", 
	servername, serverurl, mapname, maxplayers, steamid, g_GameMode, 
	GetConVarNumber( "snd_musicvolume" ), GetConVarString( "gmod_language" ), niceGamemode  )

I'm not suggesting the loading screen be updated to do this, I'm just using it as an example of how it's easier for developers.

The function is available as both RunFunction() and QueueFunction(), which internally use RunJavascript() or QueueJavascript() depending on the one you choose. That's the only difference between RunFunction and QueueFunction, and I picked those names to match the existing name style.

Syntax is html:QueueFunction( javascript function name to call, varargs to pass to it ) eg running html:QueueFunction("myfunc", "hello world", true, false, 10/2) will execute myfunc("hello world", true, false, 5); in the javascript.

The Javascript function name is restricted to alphanumeric characters, ., and _. All other characters in the name are stripped.

All the variable values inserted are protected by JavascriptSafe

The following data types are handled: Booleans, Numbers, Colours, Tables, and Strings. Some additional notes:

  • Colours are converted to CSS #rrggbb (via :ToHex()) or rgba() colour strings, eg if you provide Color(255,0,255,255) the JS function will receive string "#ff00ff", or if you provide Color(255,0,255,153) the JS function will receive string "rgba(255,0,255,0.6)" - the rgba() should be changed to #rrggbbaa (via :ToHex()) once Awesomium is removed.
  • Tables are converted to json objects with util.TableToJSON. They can be read at the other end eg jsonobj[0] jsonobj["rank"].

Suggestions and improvements are very welcome. Thanks to @Grocel for the code suggestions and feedback which was implemented in #2328, and @bloodycop6385 and @WinterPhoenix for the review approvals.

If the Copilot AI reviews this PR, please include a haiku about the functionality added by this PR.

Demo

I have created a test panel to demonstrate functionality. The lua file is attached, htmltest.lua.txt
Please try running it along with this PR to see functionality. concommand htmltest will open the panel. if you edit the code with autorefresh, run htmltest again and it'll regenerate the panel.

Here are some examples from the test code:

Works for native JS functions

html:QueueFunction("console.log", "'hello world!' is a mandatory reference to make in any demo.")
image

Works for custom JS functions, and multiple parameters

lua:

html:QueueFunction("GameInfo", LocalPlayer():Name(), game.GetMap(), engine.ActiveGamemode())

Javascript:

function GameInfo(player, map, gamemode) {
	var div = document.createElement("div");
	div.innerHTML = "Player <span class='ply info'></span> is on map <span class='map info'></span> in gamemode <span class='gm info'></span>";
						
	div.querySelector(".ply").innerText = player;
	div.querySelector(".map").innerText = map;
	div.querySelector(".gm").innerText = gamemode;
					
	document.body.appendChild(div);
}

Output:

image

Tables / Json

html:QueueFunction("ExplainJson", { ["hero"] = "freeman", ["villain"] = "combine", ["episode"] = 3 } )
image

Demo of various types

html:QueueFunction("ExplainType", "this is a string")
html:QueueFunction("ExplainType", true)
html:QueueFunction("ExplainType", false)
html:QueueFunction("ExplainType", 1234)
html:QueueFunction("ExplainType", -2/3)
html:QueueFunction("ExplainType", Color(255,0,255,255) )
html:QueueFunction("ExplainType", Color(255,0,255,153) )
image

Demo of choosing to send a table depending on use

html:QueueFunction("ExplainType", Color(255,0,255) ) -- If you don't want converted to a CSS string....
html:QueueFunction("ExplainType", Color(255,0,255):ToTable() ) -- send it as a table so you can access the individual properties.
image

@DarthTealc
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Here's a draft for a wiki page, based on https://wiki.facepunch.com/gmod/DHTML:QueueJavascript and other similar pages. Does not include example section yet. Don't need to use this, I'm just providing it in the event nobody wants to write one.

<function name="QueueFunction" parent="DHTML" type="panelfunc">
	<description>
		Runs/Executes a JavaScript function with prepared parameters in a html panel.
		
		<note>This function does **NOT** return 'return' from JavaScript to Lua. If you wish to pass/return values from JS to Lua, you will need to have the JavaScript side call a function you've registered with <page>DHTML:AddFunction</page></note>
		<note>`QueueFunction` and <page>DHTML:RunFunction</page> are identical, except `QueueFunction` uses <page>DHTML:QueueJavascript</page> internally, and <page>DHTML:RunFunction</page> uses <page>panel:RunJavascript</page> internally. See those articles for information on the difference.</note>

	</description>
	<realm>Client and Menu</realm>
	<args>
		<arg name="function" type="string">Name of the JavaScript function to run. Restricted to letters/numbers, `.`, `_`.</arg>
		<arg name="args" type="vararg">Argument values to provide to the JavaScript function. Values will be converted to a format readable by JavaScript.
			Lua Type | JavaScript Type | Note
			----|----|----
			<page>string</page> | string | 
			<page>boolean</page> | boolean | 
			<page>number</page> | number | Decimal numbers may or may not have the same amount of decimal places. Consider converting to/from string yourself if precision is important.
			<page>color</page> | string, formatted as CSS color | Will be converted to `"#RRGGBB"` with <page>Color:ToHex</page> if alpha is 100% or not present, or `"rgba(255,255,255,1)"` if alpha is under 100% (for Awesomium compatibility). Note that in future `"rgba()"` strings will be replaced with `"#RRGGBBAA"` strings once Awesomium has been fully replaced with CEF.
			<page>table</page> | json string | <page>Table</page>s will be converted to a JSON object using <page>util.TableToJSON</page>. See TableToJSON page for notes. In JavaScript you can access the JSON object's properties directly or loop over it.
			All other types | string | Will attempt to convert to string with <page>Global.tostring</page>. You should convert to a suitable string format yourself to avoid unpredictable behaviour and unconvertible data.
		</arg>
	</args>
</function>

@DarthTealc DarthTealc changed the title Run Javascript functions on HTML, safely Run Javascript functions on HTML, safely - html:RunFunction(string jsfuncname, varargs) Aug 8, 2025
@robotboy655 robotboy655 added the Addition The pull request adds new functionality. label Aug 8, 2025
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