Remove unnecessary indirection in glfe_opengl4 demo #784
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This is a follow up PR to #780. By fixing the usage of bindless textures the bookkeeping code for the ids-to-handle translations is not needed any more. This PR removes it and the limitation of a fix
NK_GLFW_MAX_TEXTURESconstant.Side note: This PR also reorders the shader compilation error checking to make it more readable.