MeshHandler - Implement reading m_StreamData
#290
Merged
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Seems like it's possible to read external data in UnityPy for a while now (https://github.com/K0lb3/UnityPy/blob/master/UnityPy/export/AudioClipConverter.py#L97) so I've also implemented it here.
Tested on some bundles that do contain meshes using
m_StreamDataand it does seem to work well. I can attach the said bundle files here if needed.This also addresses mos9527/sssekai_blender_io#15