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Componentization
Pete edited this page Nov 27, 2017
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Components should be 400x300 Container (for interaction purposes)
- 100x300 on left side for controls / inputs
- allows for 12 50x50 buttons or 100x25 sliders / fields
- each of six 100x50 sections should maybe delineate purpose of input that is to the left of it
- 300x300 remaining for preview window
- 256x256 Preview Container in middle (at 122,22) with black and white borders
- Can allow direct X/Y U/V interaction (center point?)
- Can switch between output and diagnostic (blue borders) preview?
Components should probably have (in relation to Controllers):
- Master Control Channel - Usually controlled by the Controller's Fader - probably a separate COMP at end of chain
- "Opacity" in the case of GENerators?
- "Wet / Dry" mix in the case of MODifiers?
- One Knob for controlling most important attribute?
- Probably not speed (that should be global, though speed multiplier would be useful aka 1/4x, 1/3x, 1/2x, 1x, 2x, 4x etc)
- maybe knob is a non-opacity based way to fade in and out. AKA threshold or percentage of transparent / opaque area
- Quick / Direct Access Toggles (seems to be a standard of 4. aka select/switch, mute, solo, rec/arm)
- hmmm