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Componentization

Pete edited this page Nov 27, 2017 · 4 revisions

Components should be 400x300 Container (for interaction purposes)

  • 100x300 on left side for controls / inputs
    • allows for 12 50x50 buttons or 100x25 sliders / fields
    • each of six 100x50 sections should maybe delineate purpose of input that is to the left of it
  • 300x300 remaining for preview window
    • 256x256 Preview Container in middle (at 122,22) with black and white borders
    • Can allow direct X/Y U/V interaction (center point?)
    • Can switch between output and diagnostic (blue borders) preview?

Components should probably have (in relation to Controllers):

  • Master Control Channel - Usually controlled by the Controller's Fader - probably a separate COMP at end of chain
    • "Opacity" in the case of GENerators?
    • "Wet / Dry" mix in the case of MODifiers?
  • One Knob for controlling most important attribute?
    • Probably not speed (that should be global, though speed multiplier would be useful aka 1/4x, 1/3x, 1/2x, 1x, 2x, 4x etc)
    • maybe knob is a non-opacity based way to fade in and out. AKA threshold or percentage of transparent / opaque area
  • Quick / Direct Access Toggles (seems to be a standard of 4. aka select/switch, mute, solo, rec/arm)
    • hmmm
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