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Wire the trackCustomPaywallImpression API from the hybrid-common bridge through to the Unity SDK, enabling Unity developers to track impressions for custom (non-RevenueCat) paywalls. Also add a testing button to the Subtester app's Paywall screen. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
trackCustomPaywallImpressionAPI to the Unity SDK, wiring through the existing hybrid-common bridge on both iOS and AndroidCustomPaywallImpressionParamsclass with an optionalPaywallIdfor future extensibilityChanges
CustomPaywallImpressionParams.cs— params class with optionalPaywallIdIPurchasesWrapper— addedTrackCustomPaywallImpression(string paywallId)Purchases.cs— two overloads (with params, parameterless)PurchasesWrapperiOS.cs+PurchasesUnityHelper.m— DllImport and ObjC bridge calling[RCCommonFunctionality trackCustomPaywallImpression:]PurchasesWrapperAndroid.cs+PurchasesWrapper.java— CallPurchases and static method callingCommonKt.trackCustomPaywallImpression()PurchasesWrapperNoop.cs— empty stubPurchasesAPITests.cs— compile-time verification of both overloadsPaywallScreen.cs— "Custom Paywall Events" section with paywall ID field and button🤖 Generated with Claude Code