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Sync language files after merging #963
This syncs the language files to include the new string about changing platform speed.
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desktop_version/lang/ca/strings.xml

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<string english="Now using {area} Tileset" translation="Ara es fa servir el conjunt de peces {area}" explanation="level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)" max="38*3"/>
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<string english="Tileset Colour Changed" translation="S’ha canviat el color|del conjunt de peces" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="S’ha canviat el tipus d’enemic" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Reloaded resources" translation="S’han recarregat els recursos" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="ERROR: Format invàlid" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="S’ha obert el mapa: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>

desktop_version/lang/de/strings.xml

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<string english="Now using {area} Tileset" translation="{area}-Tileset wird jetzt verwendet" explanation="level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)" max="38*3"/>
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<string english="Tileset Colour Changed" translation="Tileset-Farbe geändert" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="Feindtyp geändert" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Reloaded resources" translation="Ressourcen neu geladen" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="FEHLER: ungültiges Format" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="Karte geladen: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>

desktop_version/lang/eo/strings.xml

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<string english="Now using {area} Tileset" translation="Nun uziĝas kahelaro de {area}" explanation="level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)" max="38*3"/>
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<string english="Tileset Colour Changed" translation="Kahelara koloro ŝanĝiĝis" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="Malamika tipo ŝanĝiĝis" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Reloaded resources" translation="Resursoj reŝargiĝis" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="ERARO: malĝusta formo" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="Ŝargiĝis mapo: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>

desktop_version/lang/es/strings.xml

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<string english="Now using {area} Tileset" translation="Usando casillas de {area}" explanation="level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)" max="38*3"/>
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<string english="Tileset Colour Changed" translation="Color de casillas cambiado" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="Tipo de enemigo cambiado" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Reloaded resources" translation="Recursos recargados" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="ERROR: Formato no válido" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="Mapa cargado: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>

desktop_version/lang/fr/strings.xml

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<string english="Now using {area} Tileset" translation="Utilisation des tuiles {area}" explanation="level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)" max="38*3"/>
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<string english="Tileset Colour Changed" translation="Couleur des tuiles modifiée" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="Type d&apos;ennemis modifié" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Reloaded resources" translation="Recharger les ressources" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="ERREUR : format invalide" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="Carte chargée : {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>

desktop_version/lang/it/strings.xml

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<string english="Now using {area} Tileset" translation="Ora usi il set di caselle {area}" explanation="level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)" max="38*3"/>
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<string english="Tileset Colour Changed" translation="Colore set di caselle cambiato" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="Tipo di nemico cambiato" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Reloaded resources" translation="Risorse ricaricate" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="ERRORE: Formato non valido" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="Mappa caricata: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>

desktop_version/lang/nl/strings.xml

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<string english="Now using {area} Tileset" translation="Geschakeld naar {area}-tileset" explanation="level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)" max="38*3"/>
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<string english="Tileset Colour Changed" translation="Tilesetkleur aangepast" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="Vijandtype aangepast" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Reloaded resources" translation="Bronnen opnieuw geladen" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="FOUT: Ongeldig formaat" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="Level geladen: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>

desktop_version/lang/pt_BR/strings.xml

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<string english="Now using {area} Tileset" translation="Usando conjunto de blocos {area} agora" explanation="level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)" max="38*3"/>
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<string english="Tileset Colour Changed" translation="Cor do conjunto de blocos alterada" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="Tipo de inimigo alterado" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Reloaded resources" translation="Recursos recarregados" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="ERRO: formato inválido" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="Mapa carregado: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>

desktop_version/lang/pt_PT/strings.xml

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<string english="Now using {area} Tileset" translation="Padrão selecionado: {area}" explanation="level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)" max="38*3"/>
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<string english="Tileset Colour Changed" translation="Cor de padrão alterada" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="Tipo de inimigo alterado" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Reloaded resources" translation="Recursos recarregados" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="ERRO: Formato inválido" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="Mapa carregado: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>

desktop_version/lang/ru/strings.xml

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<string english="Now using {area} Tileset" translation="Теперь используется вид плиток &quot;{area}&quot;" explanation="level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)" max="38*3"/>
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<string english="Tileset Colour Changed" translation="Цвет плиток изменён" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="Вид врагов изменён" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Reloaded resources" translation="Ресурсы перезагружены" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="ОШИБКА: Недопустимый формат" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="Карта загружена: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>

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