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Real time Lighting

benjaminsunity edited this page Oct 3, 2018 · 1 revision

Purpose: Shadows and lighting from three realtime light types are tested in this scene.

Test Setup: Directional, point, and spot lights are cycled every few seconds. A mesh indicating the current type of light is placed in the center of the scene. The lights orbit the mesh to allow the shadows to be observed from different angles.

Test Method: Verify that the shadows and lighting in the scene is correct. Pay close attention to the softness of the shadow edges and the location where the shadows intersect the text geometry.

Common Defects: Shadows are only visible in one eye. Shadows appear stretched and no longer match their shadow casting source.

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