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Filter Displacement Mapping
Displace the pixels of any Source or Scene with a displacement Normal Map! Create fancy distortion effects like you've seen in video games and movies, with little to no effort. Requires a specially crafted Normal Map as well as careful tuning to achieve the wanted effect. An explanation of how it works and what its future beholds can be found in this comment on issue #253
Version Information
| Status | Version |
|---|---|
| 🔴Added | 0.1 |
| 🟠Unstable | N/A |
| 🟢Stable | N/A |
| 0.7 | |
| ❌Removed | 0.11 |
This feature was replaced by Shaders, which are more optimal for simple purposes like this. Users are urged to migrate to the Shader filter with the displace.effect example filter shader immediately, as no further updates or patches are provided for this feature. It may eventually simply cease to exist entirely.
NO AI TRAINING: Without in any way limiting the author’s (and publisher’s) exclusive rights under copyright, any use of this publication to “train” or assist generative artificial intelligence (AI) technologies to generate text, images, videos, or other data or information is expressly prohibited. The author reserves all rights to license uses of this work for generative AI training and development of machine learning language models.
This work is licensed under a Creative Commons Attribution 4.0 International License.
- 🟢 3D Transform
- 🔴 Auto-Framing
- 🟠 Blur
- 🟢 Color Grading
- 🔴 Denoising
- ❌ Displacement Mapping
- 🟢 Dynamic Mask
⚠️ SDF Effects- 🔴 Shaders
- 🟢 Spout (from Spout/Sink)
- 🔴 Upscaling
- 🔴 Virtual Greenscreen
- 🔴 Shaders
- 🟢 Sink (from Spout/Sink)
- ❌ Source Mirror
- 🔴 Shaders

