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@Wxh16144 Wxh16144 commented May 9, 2025

(cherry picked from commit 80f1368)

Conflicts:

src/hooks/useGlobalCache.tsx

Summary by CodeRabbit

  • Bug Fixes
    • 修复了在批量渲染时缓存副作用可能被多次触发的问题,提升了性能和稳定性。
  • Tests
    • 优化了动画相关的测试用例,确保异步操作后样式能够正确应用。
  • New Features
    • 新增了“首次渲染”示例文档及示例组件,展示了大量按钮组件的渲染性能和条件渲染效果。

(cherry picked from commit 80f1368)

# Conflicts:
#	src/hooks/useGlobalCache.tsx
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coderabbitai bot commented May 9, 2025

📝 Walkthrough

Walkthrough

本次变更在 useGlobalCache 钩子中引入了 effectMap,用于追踪每个缓存键的副作用回调是否已被调用,以避免在同一批渲染周期内重复触发。同时,相关测试用例被调整为异步,插入了微任务延迟以确保样式注入的副作用完成。新增了一个渲染性能示例组件及其对应文档。

Changes

文件/分组 变更摘要
src/hooks/useGlobalCache.tsx 新增 effectMap 跟踪副作用回调调用,调整副作用触发与清理逻辑。
tests/animation.spec.tsx 将测试用例改为异步,插入 await Promise.resolve() 以引入微任务延迟。
docs/demo/first-render.md 新增文档页面,包含“First Render”示例的代码片段。
docs/examples/first-render.tsx 新增 React 示例组件,展示大量按钮的渲染时间测量及条件渲染。

Sequence Diagram(s)

sequenceDiagram
    participant Component
    participant useGlobalCache
    participant effectMap

    Component->>useGlobalCache: 渲染/调用
    useGlobalCache->>effectMap: 检查 fullPathStr 是否存在
    alt effectMap 不存在 fullPathStr
        useGlobalCache->>useGlobalCache: 调用 onCacheEffect
        useGlobalCache->>effectMap: 添加 fullPathStr
        useGlobalCache->>effectMap: 微任务后移除 fullPathStr
    else 已存在
        useGlobalCache-->>Component: 跳过 onCacheEffect
    end
    useGlobalCache->>effectMap: register 清理时移除 fullPathStr
Loading

Poem

🐇
新增 effectMap,副作用不再乱,
微任务中清理,批量渲染稳如山。
测试异步来护航,样式注入不慌张。
新增示例展性能,按钮海洋显锋芒。
代码如春草,细致又清爽!
🥕✨

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codecov bot commented May 9, 2025

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 94.89%. Comparing base (35f041c) to head (e6033b8).

Additional details and impacted files
@@            Coverage Diff             @@
##           master     #223      +/-   ##
==========================================
+ Coverage   94.87%   94.89%   +0.01%     
==========================================
  Files          33       33              
  Lines        2889     2900      +11     
  Branches      456      457       +1     
==========================================
+ Hits         2741     2752      +11     
  Misses        148      148              

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Actionable comments posted: 0

🧹 Nitpick comments (1)
src/hooks/useGlobalCache.tsx (1)

16-98: 完善的缓存效果控制机制

整体而言,这个变更通过引入 effectMap 和微任务调度,有效解决了可能的重复效果触发问题。这种实现方式保证了:

  1. 每个批量渲染周期内,每个缓存键的副作用只会被触发一次
  2. 使用微任务延迟清理 effectMap,确保跨渲染周期的正确行为
  3. 在组件卸载时正确清理映射状态

这是一个精心设计的性能优化,应该能显著减少不必要的样式计算和 DOM 操作。

考虑添加一个简短的注释,解释 effectMap 的整体目的,例如:

+// 用于跟踪每个缓存键的副作用是否已被触发,避免在同一批渲染中重复调用
 const effectMap = new Map<string, boolean>();
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Reviewing files that changed from the base of the PR and between 35f041c and e6033b8.

📒 Files selected for processing (2)
  • src/hooks/useGlobalCache.tsx (3 hunks)
  • tests/animation.spec.tsx (2 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: preview
🔇 Additional comments (4)
tests/animation.spec.tsx (1)

182-214: 将测试函数改为异步并添加微任务延迟

将测试函数更改为异步并在清除 DOM 样式后添加 await Promise.resolve() 微任务延迟是一个重要的改进。这确保了样式注入相关的所有异步操作都能在重新渲染前完成,从而防止测试中出现竞态条件。

这个改动与 useGlobalCache.tsx 中的微任务延迟机制相协调,使测试更加可靠。

src/hooks/useGlobalCache.tsx (3)

16-17: 添加 effectMap 以追踪已触发的缓存效果

引入 effectMap 用于跟踪哪些缓存键已经触发了效果回调,这是一个有效的优化。


89-98: 优化缓存效果,确保每个批量渲染周期仅触发一次

这段新增代码通过检查 effectMap 确保每个缓存键的副作用只在每个批量渲染周期中触发一次,显著提高了性能。通过微任务延迟清理映射表,巧妙地实现了批处理边界控制。

注释解释了这种方法的意图,清晰地表明这是为了确保每个批量渲染中只触发一次效果。


110-111: 在清理回调中删除 effectMap 条目

在注册的清理回调中删除 effectMap 条目是一个必要的补充,确保了内存不会泄漏并且状态保持一致。

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Actionable comments posted: 2

🧹 Nitpick comments (3)
docs/examples/first-render.tsx (3)

1-4: 导入部分适当,但建议添加注释说明此示例的目的

导入了必要的依赖和组件。基于文件名和功能,建议在顶部添加简短注释,说明此示例的主要目的是展示首次渲染性能和缓存效果的影响。

import React from 'react';
import './basic.less';
import Button from './components/Button';
+// 此示例用于演示大量组件首次渲染性能及CSS-in-JS缓存效果

33-40: UI文本需要国际化处理

标题使用了中文,这可能不利于国际用户理解。建议考虑使用英文或添加国际化支持。

<div style={{ background: 'rgba(0,0,0,0.1)', padding: 16 }}>
-  <h3>默认情况下不会自动删除添加的样式</h3>
+  <h3>Styles are not automatically removed by default</h3>

1-50: 为Demo组件添加Props以提高复用性

当前Demo组件硬编码了渲染10000个元素,建议将数量作为prop传入,增强组件的复用性和灵活性。

-const Demo = () => {
+const Demo = ({ count = 10000 }) => {
  const renderStart = React.useRef(Date.now());
  const [renderTime, setRenderTime] = React.useState(0);

  React.useEffect(() => {
    setRenderTime(Date.now() - renderStart.current);
  }, []);

  return (
    <>
      <p>Render Time: {renderTime}ms</p>
-     {Array(10000)
+     {Array(count)
        .fill(1)
        .map((_, key) => (

相应地,App组件需要更新为:

{show && (
  <div>
-   <Demo />
+   <Demo count={10000} />
  </div>
)}
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📒 Files selected for processing (2)
  • docs/demo/first-render.md (1 hunks)
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docs/examples/first-render.tsx (1)
docs/examples/ssr-advanced.tsx (1)
  • Demo (9-43)
🔇 Additional comments (2)
docs/examples/first-render.tsx (2)

5-12: 性能测量方法实现良好

使用useRef记录初始渲染时间和useEffect计算渲染耗时的方法很合理。这能够准确捕获首次渲染的性能数据,有效展示缓存优化的效果。


30-32: 状态管理设计合理

使用useState来控制Demo组件的显示和隐藏很恰当,这样可以让用户手动触发渲染过程,有助于观察性能差异。

Comment on lines +41 to +49

{show && (
<div>
<Demo />
</div>
)}
</div>
);
}
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🛠️ Refactor suggestion

考虑添加更多上下文信息

当前示例缺乏与PR修改(缓存效果)的明确关联说明。建议添加解释文本,说明此示例如何展示缓存效果优化及其性能影响。

  {show && (
    <div>
+     <p>此示例展示了优化后的缓存效果如何提高大量样式组件的首次渲染性能。较低的渲染时间表明缓存效果改进有效。</p>
      <Demo />
    </div>
  )}
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
{show && (
<div>
<Demo />
</div>
)}
</div>
);
}
{show && (
<div>
<p>此示例展示了优化后的缓存效果如何提高大量样式组件的首次渲染性能。较低的渲染时间表明缓存效果改进有效。</p>
<Demo />
</div>
)}
🤖 Prompt for AI Agents (early access)
In docs/examples/first-render.tsx around lines 41 to 49, the example lacks clear
explanation linking it to the PR changes about caching effects. Add descriptive
text or comments in the component or nearby to explain how this example
demonstrates caching optimization and its impact on performance, providing
better context for readers.

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