SVG Salamander is an SVG engine for Java that's designed to be small, fast, and allow programmers to use it with a minimum of fuss. It's in particular targeted for making it easy to integrate SVG into Java games and making it much easier for artists to design 2D game content - from rich interactive menus to charts and graphics to complex animations.
- Ant task to allow easy conversion from SVG to images from within Ant scripts
SVGIcon
class greatly simplifies loading and drawing images to screen- A much smaller code foot print than Batik, and only one JAR file to include
- Direct access to the scene graph tree. You can use Java commands to manipulate it directly.
- An index of all named shapes in the SVG graph is easily accessible.
- Picking shapes given (x, y) coordinates is possible, and can be used to implement graphical buttons selected by the mouse
- Clip region sensitivity makes for fast rendering when only updating part of the image. This makes panning the camera quite efficient.
- Easy rendering to any
Graphics2D
orBufferedImage
. Unlike Batik, the SVG Salamander engine does not own the graphics context, so you can pass it whatever graphics context you like. - Internal and external links are implemented as URIs, which allows the engine to automatically import linked documents - even if they're stored on a remote server.
- SVG can be read from an
InputStream
, so you can create documents dynamically from an in-program XSLT transformation.
SVG Salamander is now distributed using Maven packages. Add the svg-salamander
artifact to your pom.xml
file to include it:
<dependency>
<groupId>io.github.blackears</groupId>
<artifactId>svg-salamander</artifactId>
<version>1.1.5.2</version>
</dependency>
Starting with version 1.1.5.1, the artifact name is now svg-salamander
instead of svgSalamander
. This renaming is to bring the artifact name in line with community standards.
An overview of how to use SVG Salamader in your project.
SVG Salamander is part of the Salamander project hosted on http://www.kitfox.com
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SVG Salamander is available under two licenses. You may choose to use either the LGPL license or the BSD license - whichever is more appropriate for your project.