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Attac #4838
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Attac #4838
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…ays has somewhere to go and can continue attacking.
Here's what the bot looks like right now when attacking: 2025-08-06.14-42-47.mp4 |
…ed path. Useful for `follow` command.
… is also active.
This was referenced Aug 11, 2025
Merged
Current attacking functionality: attacking.mp4Sorry for low resolution. It needs to be 10mb or less. |
# Conflicts: # src/main/java/baritone/pathing/movement/MovementHelper.java
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Closes #1933
Closes #4517
Attacking functionality for Baritone. Could stop creepers from blowing up the player or just be used for general PVP. This PR has an advantage over impact since it allows the player to actually move while they're attacking. (Also Impact is dead lol). The downside to this is that when the path ends (Baritone is in the same block as the target), Baritone stops attacking. However, using an external autoaim and killaura allows you to get around this. Also, there's a setting to circle around the entity for
follow
, which (mostly) ensures that Baritone always has somewhere to go.- [ ] Compatibility withImma say that ifsmoothLook
(or just completely replace it and get something like #4505).allowParkourPlace
doesn't need to be compatible withsmoothLook
, attacking doesn't either. (100% not just me being lazy)BaritoneProcessHelper
?