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Murat65536
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@Murat65536 Murat65536 commented Aug 5, 2025

Closes #1933
Closes #4517
Attacking functionality for Baritone. Could stop creepers from blowing up the player or just be used for general PVP. This PR has an advantage over impact since it allows the player to actually move while they're attacking. (Also Impact is dead lol). The downside to this is that when the path ends (Baritone is in the same block as the target), Baritone stops attacking. However, using an external autoaim and killaura allows you to get around this. Also, there's a setting to circle around the entity for follow, which (mostly) ensures that Baritone always has somewhere to go.
- [ ] Compatibility with smoothLook (or just completely replace it and get something like #4505). Imma say that if allowParkourPlace doesn't need to be compatible with smoothLook, attacking doesn't either. (100% not just me being lazy)

  • Option to randomly switch the circling direction with a setting on how often to switch.
  • Make attacking work with a GUI open.
  • Change attacking functionality to work even when there isn't a goal. Maybe a BaritoneProcessHelper?
  • Switch to best sword to attack.

@Murat65536
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Here's what the bot looks like right now when attacking:

2025-08-06.14-42-47.mp4

@Murat65536
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Current attacking functionality:

attacking.mp4

Sorry for low resolution. It needs to be 10mb or less.

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