Don't flip direction to zero when mouse/touch is stationary.#18
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simonratner wants to merge 2 commits intocubiq:masterfrom
Open
Don't flip direction to zero when mouse/touch is stationary.#18simonratner wants to merge 2 commits intocubiq:masterfrom
simonratner wants to merge 2 commits intocubiq:masterfrom
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Mousemove/touchmove events keep on firing (once a second or so) even if the position is not changing. This resulted in the direction being reset to zero if one holds the mouse/finger stationary for a while, resulting in incorrect behaviour once the mouse/finger is released.
Contributor
Author
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Sorry, this isn't a complete fix. I'll send a proper fix in a bit. |
Owner
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would you integrate this into the latest version so your name appears between the collaborators? Thanks and sorry for not merging this earlier... I really haven't seen this pull request before, sorry again! |
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Doesn't look like f1e1904 ever got merged. |
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@cubic Here's the patch by @simonratner applied to the latest repo: #39 |
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Mousemove/touchmove events keep on firing (once per second or so) even if the pointer position is not changing. This resulted in the direction being reset to zero if one holds the mouse/finger stationary for a while. Since __checkPosition only has a two-way branch, a zero direction always fell into the second branch, resulting in sporadic broken behaviour for backwards (right, positive direction) swipes while forward (left, negative direction) swipes worked perfectly.
Specifically:
This is the minimal fix, it would probably make sense to also add a branch in __checkPosition to do the right thing when directionX == 0, since that could still happen when snapThreshold == 0.