- Integrates with THREE.js rendering pipeline to fuse splat and mesh-based objects
- Portable: Works across almost all devices, targeting 98%+ WebGL2 support
- Renders fast even on low-powered mobile devices
- Render multiple splat objects together with correct sorting
- Most major splat file formats supported including .PLY (also compressed), .SPZ, .SPLAT, .KSPLAT
- Render multiple viewpoints simultaneously
- Fully dynamic: each splat can be transformed and edited for animation
- Real-time splat color editing, displacement, and skeletal animation
- Shader graph system to dynamically create/edit splats on the GPU
Check out all the examples
Copy the following code into an index.html file.
<style> body {margin: 0;} </style>
<script type="importmap">
  {
    "imports": {
      "three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
      "@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/0.1.8/spark.module.js"
    }
  }
</script>
<script type="module">
  import * as THREE from "three";
  import { SplatMesh } from "@sparkjsdev/spark";
  const scene = new THREE.Scene();
  const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
  const renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  document.body.appendChild(renderer.domElement)
  const splatURL = "https://sparkjs.dev/assets/splats/butterfly.spz";
  const butterfly = new SplatMesh({ url: splatURL });
  butterfly.quaternion.set(1, 0, 0, 0);
  butterfly.position.set(0, 0, -3);
  scene.add(butterfly);
  renderer.setAnimationLoop(function animate(time) {
    renderer.render(scene, camera);
    butterfly.rotation.y += 0.01;
  });
</script>Remix the glitch starter template
<script type="importmap">
  {
    "imports": {
      "three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
      "@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/0.1.8/spark.module.js"
     }
  }
</script>npm install @sparkjsdev/sparkInstall Rust if it's not already installed in your machine.
Next, build Spark by running:
npm install
npm run build
This will first build the Rust Wasm component (can be invoked via npm run build:wasm), then Spark itself (npm run build).
The examples fetch assets from a remote URL. This step is optional, but offline development and faster loading times are possible if you download and cache the assets files locally with the following command:
npm run assets:download
Once you've built Spark and optionally downloaded the assets, you can now run the examples:
npm start
This will run a dev server by default at http://localhost:8080/. Check the console log output to see if yours is served on a different port.
First try cleaning all the build files and re-building everything:
npm run clean
npm install
npm run build
There's no versioning system for assets. If you need to re-download a specific file you can delete that asset file individually or download all assets from scratch:
 npm run assets:clean
 npm run assets:download
To ignore the dist directory and prevent accidental commits and merge conflicts
git update-index --assume-unchanged dist/*
To revert and be able to commit into to the dist directory again:
git update-index --no-assume-unchanged dist/*
To list ignored files in case of need to troubleshoot
git ls-files -v | grep '^[a-z]' | cut -c3-
Install Mkdocs Material
pip install mkdocs-material
If you hit an externally managed environment error on macOS and if you installed python via brew try:
brew install mkdocs-material
Edit markdown in /docs directory
npm run docs
Build the static site and docs in a site directory.
npm run site:build
You can run any static server in the site directory but for convenience you can run
npm run site:serve
The following command will generate a static site from the docs directory and push it to the repo that hosts the site via gh-pages
npm run site:deploy
To compress a splat to spz run
npm run assets:compress <file or URL to ply>