Skip to content

evanjpw/wump

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Wump

Hunt the Wumpus

crates.io docs.rs

An old school character mode game screen

This is a revivification of the ancient & "legendary" computer game, Hunt the Wumpus, which seems to be the only kind of Rust project that I ever actually finish.

About the Game

About the Implementation

What

The implementation is based loosely on the C version included in the BSD Games package of the Debian Linux distribution. The comments suggest that it was written by Dave Taylor, of Intuitive Systems.

I chose this implementation over the original BASIC version by Gregory Yob because it was more readable (arguably).

This implementation is structured differently , but tries valiantly to work as similarly as possible to the source material. This includes using the text strings from the original & preserving the amusing & sometimes baffling comments.

Why

I had thought about this game for a not insubstantial amount of time, but I didn't have the same happy memories of the game that I did with the Star Trek game.

But, in thinking about it, I kept thinking about the map: a graph equivalent to the vertices of a dodecahedron. When I looked at the BASIC version, they just had a predetermined list of nodes & connections. I thought about writing a map generator, but didn't feel like writing the whole game (see comment above about happy memories).

Eventually, I decided to just make a dodecahedral map generator in Python, & then decided to write one in Rust, & then found myself writing the game.

Notes

  • I have not looked at the C version map generator & I don't understand how it works.
  • Because it is somehow wrapped up in the map generation, I don't understand how the "magic tunnel" code works, so, as of this writing, in my version it doesn't. Maybe I'll read the BASIC version & use that.
  • I have not done much testing, but it seems to work. Bugs could be a thing.
  • Because it uses my dodecahedron map, the C version's parameterized map generation is not something that this implementation currently does.
  • Maxwell Anderson wrote a version of this game in Rust two years before this one. You should probably be playing that.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages