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13 changes: 13 additions & 0 deletions tutorials/scripting/gdextension/godot_cpp/index.rst
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:allow_comments: False

C++ (godot-cpp)
===============

This section describes how to get started with `godot-cpp <https://github.com/godotengine/godot-cpp>`__, the official C++ GDExtension bindings maintained as part of the Godot project.

.. toctree::
:maxdepth: 1
:name: toc-tutorials-godot-cpp

gdextension_cpp_example
gdextension_docs_system
7 changes: 3 additions & 4 deletions tutorials/scripting/gdextension/index.rst
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.. toctree::
:maxdepth: 1
:name: toc-tutorials-gdnative
:name: toc-tutorials-gdextension

what_is_gdextension
gdextension_cpp_example
gdextension_c_example
gdextension_file
gdextension_docs_system
godot_cpp/index
internals/index
14 changes: 14 additions & 0 deletions tutorials/scripting/gdextension/internals/index.rst
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:allow_comments: False

GDExtension Internals
=====================

This section is aimed at people who want to make a new GDExtension from scratch. This is mainly people creating new language bindings.

If you're looking to make a Godot extension with existing language bindings, check out the :ref:`C++ documentation (godot-cpp) <doc_gdextension_docs_system>`, or documentations for :ref:`other languages <doc_what_is_gdextension>` instead.

.. toctree::
:maxdepth: 1
:name: toc-tutorials-gdextension-internals

gdextension_c_example
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