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If [code]true[/code], [member MeshInstance3D.skeleton] will point to the parent node ([code]..[/code]) by default, which was the behavior before Godot 4.6. It's recommended to keep this setting disabled unless the old behavior is needed for compatibility.
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[b]Note:[/b] If you disable this option in an existing project, it's strongly recommended to use the [code]Project > Tools > Upgrade Project Files...[/code] option to ensure existing scenes do not break.
If [code]true[/code], [AnimationMixer] prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the [AnimationMixer] cache.
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