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since Godot 4.5, the path computed with a NavigationAgent2D is not optimal (in Godot 4.4.1, the path is a straight line ) and sometimes the target position is never reached.
Steps to reproduce
Open the attached project with Godot 4.4.1
Run the project
The red square goes directly to the target point
Open the attached project with Godot 4.5 (migration)