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Order of Radius and Height is different for CSGCylinder3D vs CylinderShape3D #112550

@arunkant

Description

@arunkant

Tested versions

Reproducible in - Godot v4.5.stable - macOS Sequoia (15.6.0) - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M4 (Apple9) - Apple M4 (10 threads) - 16.00 GiB memory

System information

Godot v4.5.stable - macOS Sequoia (15.6.0) - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M4 (Apple9) - Apple M4 (10 threads) - 16.00 GiB memory

Issue description

Order of Radius and Height is different for CSGCylinder3D vs CylinderShape3D.

For CSGCylinder3D Radius is above Height in Inspector
Image

For CylinderShape3D
Image

I know it is not critical but it may be distracting or break flow while prototyping. I can try to send a PR as well if you think it is worth it

Steps to reproduce

Create CSGCylinder3D and CylinderShape3D and open them in inspector

Minimal reproduction project (MRP)

I don't think this is necessary as it is pretty easy to create and see. I have attached screenshots.

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