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Description
Tested versions
Reproducible in - Godot v4.5.stable - macOS Sequoia (15.6.0) - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M4 (Apple9) - Apple M4 (10 threads) - 16.00 GiB memory
System information
Godot v4.5.stable - macOS Sequoia (15.6.0) - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M4 (Apple9) - Apple M4 (10 threads) - 16.00 GiB memory
Issue description
Order of Radius and Height is different for CSGCylinder3D vs CylinderShape3D.
For CSGCylinder3D Radius is above Height in Inspector

I know it is not critical but it may be distracting or break flow while prototyping. I can try to send a PR as well if you think it is worth it
Steps to reproduce
Create CSGCylinder3D and CylinderShape3D and open them in inspector
Minimal reproduction project (MRP)
I don't think this is necessary as it is pretty easy to create and see. I have attached screenshots.
