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Vulkan
Screenshot Test PR Comment #353: Pull request #2545 synchronize by codex128
2m 22s
Vulkan
Screenshot Test PR Comment #352: Pull request #2545 synchronize by codex128
2m 17s
Vulkan
Screenshot Test PR Comment #351: Pull request #2545 synchronize by codex128
2m 22s
#2562 thread warden
Screenshot Test PR Comment #350: Pull request #2563 synchronize by richardTingle
3m 56s
#2562 thread warden
Screenshot Test PR Comment #349: Pull request #2563 opened by richardTingle
3m 45s
Added convenience method worldToLocal(Quaternion) to spatial.
Screenshot Test PR Comment #348: Pull request #2559 synchronize by zzuegg
3m 48s
AbstractShadowRenderer: fix displayFrustum
Screenshot Test PR Comment #347: Pull request #2561 synchronize by capdevon
3m 55s
AbstractShadowRenderer: fix displayFrustum
Screenshot Test PR Comment #346: Pull request #2561 synchronize by capdevon
2m 24s
AbstractShadowRenderer: fix displayFrustum
Screenshot Test PR Comment #345: Pull request #2561 synchronize by capdevon
2m 25s
AbstractShadowRenderer: fix displayFrustum
Screenshot Test PR Comment #344: Pull request #2561 opened by capdevon
3m 37s
Fix Cinematic initialization and serialization bugs
Screenshot Test PR Comment #343: Pull request #2560 opened by capdevon
3m 46s
Added convenience method worldToLocal(Quaternion) to spatial.
Screenshot Test PR Comment #342: Pull request #2559 synchronize by zzuegg
3m 57s
Added convenience method worldToLocal(Quaternion) to spatial.
Screenshot Test PR Comment #341: Pull request #2559 synchronize by zzuegg
3m 43s
Added convenience method worldToLocal(Quaternion) to spatial.
Screenshot Test PR Comment #340: Pull request #2559 synchronize by zzuegg
3m 47s