- 👋 Hi, I’m @kosinaz
- 👀 I’m interested in procedurally generated games
- 🌱 I’m currently learning Godot
- 💞️ I’m looking to collaborate on
- 2D casual games
- roguelikes
- An infinite map generator built on a fractal chunk hierarchy. Each parent level applies an OpenSimplex noise–driven maze, generated via Prim's algorithm, to define the road topology. Leaf-level cells host procedurally generated dungeons, while a finer-scale OpenSimplex-based heightmap populates the remaining space with terrain features such as mountain ranges and vegetation.
- Multiple character control.
- 3D and 4D maps.
- open source remakes of old games
- Warcry: Warcraft Orcs & Humans remake with proc-gen maps and web-play
- Ronny Wester's Magus remake
- game jams
- 📫 How to reach me
- My pixel art portfolio
- My jam games
🎲
Developing my own games
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game-design-document-template-for-beginners
game-design-document-template-for-beginners PublicA template for beginners with advices and examples.
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