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27 changes: 18 additions & 9 deletions character/newjiang/skill.js
Original file line number Diff line number Diff line change
Expand Up @@ -157,16 +157,19 @@ const skills = {
return trigger.target.countCards("he") > 0;
}
if (button.link == "losehp") {
return !trigger.yjspshenfeng;
return !trigger.getParent().yjspshenfeng;
}
return true;
})
.set("ai", button => Math.random())
.forResult();
if (result.links[0] == "damge") {
trigger.baseDamage++;
if (result.links[0] == "damage") {
trigger.getParent().baseDamage++;
} else if (result.links[0] == "losehp") {
trigger.yjspshenfeng = true;
trigger.getParent().yjspshenfeng = true;
if (!player.hasSkill("yj_sp_shenfeng_effect", null, false, false)) {
player.addTempSkill("yj_sp_shenfeng_effect");
}
} else {
await trigger.target.chooseToDiscard(2, "he", true);
}
Expand All @@ -179,7 +182,7 @@ const skills = {
charlotte: true,
forced: true,
filter(event, player) {
return event.yjspshenfeng;
return event.getParent(2).yjspshenfeng;
},
async content(event, trigger, player) {
trigger.cancel();
Expand All @@ -201,8 +204,8 @@ const skills = {
init(player, skill) {
const bingzhuSkill = {};
lib.inpile
.filter(name => get.type(name) == "equip" && lib.card[name].bingzhu)
.map(name => lib.card[name].bingzhu)
.filter(name => get.type(name) == "equip" && get.bingzhu(name))
.map(name => get.bingzhu(name))
.flat()
.forEach(name => (bingzhuSkill[name] = []));
if (!_status.characterlist) {
Expand All @@ -212,6 +215,8 @@ const skills = {
const name = get.rawName(character);
if (bingzhuSkill[name]) {
bingzhuSkill[name].push(get.character(character, 3));
} else if (bingzhuSkill[character]) {
bingzhuSkill[character].push(get.character(character, 3));
}
});
for (let name in bingzhuSkill) {
Expand Down Expand Up @@ -245,8 +250,12 @@ const skills = {
})
.set("forced", true)
.forResult();
const name = get.bingzhu(card).randomGet();
const skills = (_status.bingzhuSkill.get(name) || []).filter(skill => !result1.targets[0].hasSkill(skill, null, false, false)).randomGets(3);
const skills = get
.bingzhu(card)
.map(name => _status.bingzhuSkill.get(name))
.flat()
.filter(skill => !result1.targets[0].hasSkill(skill, null, false, false))
.randomGets(3);
if (!skills?.length) {
player.chat("没有技能喵");
} else {
Expand Down