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New Item3D class allows for UI events on individual meshes, click, dblclick, mouseenter and mouseleave
Item3D class instances can also have "states" similar to pseudo classes in DOM elements.
Rather than each Layer3D having their own renderer instance, rendering is now batched and rendered by a single render manager instance making it more efficient and more performant.
Meshes can now have one-off user-defined transforms applied when they are added to the scene. This can be useful for ensuring all meshes have the same rotation / face the same way, or if they need their world position tweaked without tweaking their LngLat.