fix: SmokeStart wrong UniqueID2() #599
Merged
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backport of 097b925 into v4 to fix #596.
I noticed a regression introduced in the v5 commit 097b925.
Weapon
may be nil inPlayerHurt
events instead of being a grenade, see the CI https://github.com/markus-wa/demoinfocs-golang/actions/runs/16401553730/job/46341730756?pr=599.To fix both issues, I still group grenades by type (same as v5 commit), and store grenades in a slice like before.