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Releases: moritztim/Godot-Form

Version 4.0.4

03 Jun 21:44
010f23b

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Version 4.0.4 Pre-release
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Version 4.0.3

13 Feb 10:18
c8da2f4

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Version 4.0.3 Pre-release
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Version 4.0.2

02 Feb 10:21

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Version 4.0.2 Pre-release
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Version 4.0.1

22 Jan 10:29

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Version 4.0.1 Pre-release
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Version 4.0.0

16 Jan 16:36

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Version 4.0.0 Pre-release
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  • Fully Tested

It does now have a bunch of tests. But not for everything.

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Version 3.0.0

16 Nov 13:47

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Version 3.0.0 Pre-release
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Changes:

  • Revert using NodePath for input
    Because it leads to heaps of problems because godot can't load absolute paths while outside of the scene tree.

Version 2.1.2

16 Nov 12:51

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Version 2.1.2 Pre-release
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Version 2.1.1

16 Nov 09:30

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Version 2.1.1 Pre-release
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Changes:

  • Ensure backwards compatibility by getting input_path from input.

Version 2.1.0

15 Nov 17:12

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Version 2.1.0 Pre-release
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  • Fully Tested
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  • Ready for Testing

Changes:

  • Limit selectable inputs for Form.input exporting input_path:NodePath instead

Version 2.0.0

14 Nov 19:06

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Version 2.0.0 Pre-release
Pre-release
  • Fully Tested
  • Fully Featured
  • Ready for Production
  • Ready for Testing

Changes:

  • Extend Form from Control instead of Container, replacing FormContainer with Form