r55
https://github.com/mrdoob/three.js/wiki/Migration-Guide#r54--r55
(406,462 KB, gzip: 96,542 KB)
- Added
set(),identity(),copy(),multiplyScalar(),determinant(),getInverse()andclone()toMatrix3. (@bhouston) - Added a refactored
WebGLRendererunder theWebGLRenderer2name (may becomeWebGLRenderernext release). (@gero3) - Optimised
Matrix4'sdeterminant(). (@bhouston) - Added
negate()toPlane. (@bhouston) - Added
containsPoint()andintersectsObject()toFrustum. (@bhouston) - Fixed
MeshNormalMaterialrendering inCanvasRendererandSVGRenderer. (@mrdoob) - Moved
Matrix*/Quaternion'smultiply*toVector*'s.apply*. (@mrdoob) - Added
MeshNormalMaterialwithSmoothShadingsupport toCanvasRenderer. (@mrdoob) - Added
Edit / Cloneto the editor. (@mrdoob) - Fixes to
ArrowHelper. (@bhouston and @WestLangley) - Improved
Geometry'smergeVertices(). (@bhouston) - Improved
LatheGeometry. (@bhouston and @WestLangley) - Added
insertPasstoEffectComposer. (@alteredq) - Added support for
BufferGeometrysupport toLine. (@arodic) - Added
intersectsSpheretoSphere. (@Fox32) - Added Tone Mapping to
WebGLDeferredRenderer. (@alteredq) - Made
updateMorphTargetsa public method ofMesh. (@jonobr1) - Added
add(),addColors(),addScalar(),multiply()andmultiplyScalar()toColor. (@mrdoob) - Renamed
Vector*/Matrix*/Quaternion'sadd()/sub()/cross()...toaddVectors()/subVectors()/crossVectors().... (@mrdoob) - Renamed
Vector*/Matrix*/Quaternion'saddSelf()/subSelf()/crossSelf()...toadd()/sub()/cross().... (@mrdoob) - Moved
GeometryUtils'sexplode()andtessellate()toExplodeModifierandTessellateModifier. (@mrdoob) - Moved
BinaryLoaderout of the lib to examples folder. (@mrdoob) - Added
OBJExporter. (@mrdoob) - Implemented pinch gesture to
TrackballControls. (@ericnoble and @mrdoob) - Firefox support in
OrbitControls.. (@mrdoob) - Added zbuffer to
SoftwareRendererand started adding material handling. (@rygorous and @mrdoob) - Moved
CanvasRenderer/SVGRendererx/y clipping toProjector. (@mrdoob) - Added
applyEuler()andapplyAxisAngle()inVector3. (@WestLangley) - Improvements to
FirstPersonControls. (@RommelVR)