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…res before Starling is started
otherwise it gets created during boot and you're stuck with MeshStyle
otherwise it gets created during boot and you're stuck with MeshStyle
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Daniel has not merged my rework of
MultiTextureStyleyet, but I tested it on both as3 and haxe without any issueOnly known issue also occurs with the current (and broken, if you set maxTextures to a value > 2 it'll throw an error)
MultiTextureStyle(see Gamua/Starling-Framework#1145 )I can't seem to reproduce that issue, if someone has a way to reproduce it I'll look into it